People who know me will know that I am a compulsory
collector of war gaming rulesets. I own dozens and I never tire of reading new
ones. Be it skirmish or big battalion, card driven or IGO-UGO, 70ies style
stencils or full colour hardback tome, they can all be divided into three
categories; “Oh it’s one of those”, “Let’s play this” and the most interesting
of the three: “Hey that’s funny….”
Tin Soldiers in Action, written by the brothers
Rüdiger and Klaus Höfrichter, definitely falls fairly and squarely (heheh, just
wait…) in the last category.
The game radiates old school classicism. The book opens
with a thorough index and explains the motives of the writers and the
principles of the game in clear (and to my 50+ eyes) pleasantly large font. As
a matter of fact, the book’s athmosphere takes you back to the days of Charles
S. Grant when rulesets were books which calmly explained how a game worked to
people that had time to read this in rest and earnest. So the book meanders
from some gaming philosophy via scales and dimensions to unit organization,
weaponry, formations and special troops to game mechanics. Thus pass the first
90 pages or so with few tables, some illustrations and clear text.
This initially put me off a bit. The advantages were
of course obvious: no need for measuring, no discussions about movement ranges
or relative distances, no discussions about firing ranges. But what would
separate TSiA from a board game? And I really like my terrain; how good could a
table look with a grid?
As it turns out that could be just as good as a normal
table. As long as you are willing to use coordinates on the side of the table
and support the grid with terrain. For example, a wall or a river may form the
border between two grids. As the colour pictures in the centre of the book testify,
this will result in very attractive table tops!
This extreme simplification of terrain would have had
consequences for some of the classic dilemmas of war gaming: moving across or
into difficult terrain. When a unit simply moves one square, how about speed
and slowing down? This is cleverly countered by causing troops that enter
difficult terrain to become disordered instead of slow. Disordered has some
undesirable consequences so even on a grid, difficult terrain is not something to
take lightly.
Morale also enters into the game under the label of “Tenacity”
and is a factor of a unit’s size.
For the game sequence the designers chose another game
favourite of mine: the game is card-driven. Normal playing cards are used. A
number of card turns make up a game turn. Each unit has a card upon which it
may take action. This may be one or more actions depending on the vicinity of
their commander. These actions happen during the phases of a card turn. Actions
are ordered (announced) and Tenacity is tested. At the end of a turn close
combat takes place and then a next card is drawn, restarting the turn until all
cards have been drawn and the next game turn begins.
All this –having seen it played a few times- makes for
a quick and entertaining game that does not seem to suffer at all under the
lack of flexibility in movement speeds and firing ranges
Furthermore the book offers tips and rules for
terrain, special troop types for all kinds of areas, army lists for the Age of
Reason, the Napoleonic and the Victorian Age, alternative forms of organisation
(i.o.w. a point system) and several scenarios with extensive description and
variations.
Finally the book offers a FAQ and a Quick Reference
Sheet which is, despite the book’s hefty page count, a mere 2 pages long.
As stated, I have seen the game played a few times but
have not yet gotten the chance to play it myself. Still, games were obviously
fast and enjoyable while still employing a rather large number of miniatures.
The grid based movement sets the game apart from the mainstream war games and
is, in that respect, more abstract. Still. it doesn’t seem to detract from the
experience that the players are playing a miniature battle.
Conclusion: innovative, definitely something different
and resulting in an enjoyable game: recommended!
Tin soldiers in action
Rüdiger and Klaus Höfrichter
Partizan Press 2016
Hardcover, 270 pages
Price around 30 euros
Rüdiger and Klaus Höfrichter
Partizan Press 2016
Hardcover, 270 pages
Price around 30 euros
Great review. I've started following your blog.
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