Showing posts with label Conan. Show all posts
Showing posts with label Conan. Show all posts

Sunday, May 29, 2022

Robert E. Howard games paintjobs

 From Monoliths Conan board game and Mythic Games Solomon Kane new paintjobs are now getting finished now that my renovations are getting done. 


Solomon Kane from Against the Vampires

Nekari

Marylin

Kran

Zunna


And Howard's most famous creation: Conan


Conan the Pirate

King Kull

Gorm the Pict

Brule the Spear Slayer

N'Yaga

A very motivated Conan 

Zenobia

Baal-Pteor

Xaltotun




Wednesday, April 20, 2022

Pictish village in 3D


It is what it says on the package: my 3D Pictish village made for the Conan Board game. Made to fit on the game board and lived through a game or two. Although it burned down at least once...... 














Wednesday, March 9, 2022

Some random paintjobs

 For Conan the Boardgame (the last Kickstarter) and some reiforcements for The Silver Bayonet.

Conan the pirate

Zenobia

N'Yaga

Royally pissed-off Conan

Xaltotun 



Enchanted Armour

Revenants




Saturday, March 24, 2018

Conan 3D the Board- pardon the tabletop wargame

As a tabletop wargamer I have been toying with the idea to translate Conan to the tabletop with as little change as possible. I suspected it might yield a quite decent skirmish game that way. And it would look even better on a 3D tabletop! 


When replacing the board with a 3D environment one needs to replace the board’s funcionalities with environmental rules. Here's what I have thought up:

Speed & Movement
The figures’ speed is their Movement factor combined with the board’s areas. I don’t want to change anything in the use of the dashboards so the changes must happen in the translation from board to tabletop.


This is best accomplished by translating the Move factors to fixed Move distances on the tabletop. An average board area is about 5” across so this seems a good standard distance. I use CDs cut in half as pre-made rulers during play to avoid measuring tapes and such.

1 Movement Point equals a CDs diameter. 

Proximity
In the board game this is facilitated by the board areas. Figures can interact with all figures and objects in the same area and are Hindered by them.


Using similar distances as in Movement figures may interact with and are Hindered by all figures and objects within 5”/can be covered by a CD’s disk.

Measurements are taken from base edge to base edge. This gives large creatures a longer Range, which does not seem unreasonable or undesirable. When using very large creatures measurements are taken from the right front limb or edge, whatever is present.

Line of sight


This seems easy, as physical terrain pieces will block line of sight instead of the LOS dots. In the boardgame terrain is either Blocking or not. Not wanting to add any fundamental changes to the game this means that no rules are necessary regarding partial cover and such.


Since the dots are now replaced by the figures’ relative position to each other, LOS will become more complex and influential. 

Test games

We used The Amazon's Dragon from the Mythic Battles/Conan crossover set as a test scenario because the terrain could be easily represented with my own collection. It played perfectly and retained the exact same feel as the boardgame but with more freedom of movement. The scenario is a real cliffhanger so it went undecided in both test games up until the last turn. 

Care needs to be taken that the table doesn't get too big as Conan games need to be finished in a set number of turns and distances need to be covered in about the same time on the tabletop as on the board. Apart from that (and building copious amounts of terrain) it all went smoothly. 

So in building more terrain for this game there is even more fun to be had from this great game! 


Sunday, May 28, 2017

Conan the boardgame Wave 2 Nordheim, Stygia & Khitai

Finally I have received wave 2 of the Conan Kickstarter and the painting can proceed! Here you will find my painted figures from the three expansions Northland, Stygia and Khitai.

First the lethal Atali and her brothers.


Niord and the Aesir. A well-known Northland death metal band back in the day



The Vanir


which then accounts for the whole Northland expansion.


As it turned out I proceeded with Stygia. First the Assassin Hero beleaguered by Stygian Assassins


The sinister Thoth-Amon and his Eternal Guards























And lots of creepiecrawlies: the Scorpion Broodmother and her Brood.


























And finally the Khitai set. First the Evil Sorcerer and his Foo Dogs.


The Khitan Guard


More Guard, Honor Guard this time. They are paid more, hence the extra bling.


Javelineers and Shentu, the Khitai hero.


They are all painted....

Now what am I to do?

Monday, December 26, 2016

Conan by Monolith - a review

Faithful readers of this blog will have seen some of the superb miniatures from Monolith's boardgame "Conan". The least I could do for the Holidays was write a review!

Conan came to be in a Kickstarter campaign and became one of the most successful campaigns ever to do so. Over 16.000 backers provided more than 3 million dollars to create a boardgame based on the barbarian hero from Robert E. Howard's stories. So what has become of it?

Conan is an example of a genre that has become very popular in the last years: the miniature boardgame. The Kickstarter campaign has of course spawned a sprawl of stretch goal extensions and extras so for clearity's sake I will limit myself to the basic game: still an impressive set in it's own right and one that should be available for retail by now.



The first thing that grabs the attention is the excellent visual appeal this game offers. I am not ashamed to admit that I entered the Kickstarter campaign solely for the miniatures, before I even knew what kind of game it was. The board and card materials all are first rate prints based on exquisite artwork by several very skilled artists.




The game is a semi-cooperative boardgame. Hero players play against one opponent: the player that plays the Evil Overlord. Hero players play one or more heroes, the EOL plays all opponents. The game has several very clever innovations that will be described below.

The basic game offers four playing boards, printed back-to-back on heavy cardboard. These allow you to play scenarios on two pirate ships, a Pict village, a tavern (of course!) and a ruined fortress. The boards are dived in board areas that allow movement across the board. Movement is hampered by terrain features printed on the board (good lighting is recommended during a game!) . Line of sight is simplified by white dots printed in a board area. If you can draw a line between two white dots without crossing a terrain feature, you have line of sight.


The piece de resistance of the game really are the miniatures. They are SUPERB. Made of tough plastic they (with one or two exceptions) are beautiful sculpts with great detail. They paint up beautifully, but some will take some skill to get right, as the detail on especially the female figures is very small and finely sculpted. The figures would be an asset to any wargaming collection, even if you never play the game itself.
















I was pleasantly surprised that Conan was not just a pretty game, but a good game as well! So how does it play?

The Hero players use Character cards that hold all information, weapons and skills of the Heroes. Skills and equipment enable you to do special things or roll extra dice. Nothing special here.

However, each Hero has an amount of Energy (blue plastic gems) that enable the hero to take actions. A Hero may take any action he wants in any sequence and as often as he wants. However, each action costs Energy and when Energy is exhausted, no more actions are possible. Reclaiming Energy takes time and you will get the point, dear reader: spending Energy is a lot faster then reclaiming it! This makes for interesting dilemmas. While a Hero can take a breather instead of a turn full of action, this will still not give him back all his Energy, so energy management is a crucial element of this game.



The EOL has about the same amount of Energy at his disposal as a Hero, but reclaims it faster. No luxury, since his Energy must power ALL adversaries. He does this using a clever gaming ad called The Book Of Skelos. The main feature is "The River" where he keeps his character cards. The more to the left a card is placed, the cheaper it is to activate. Once activated. the card moves to the right and can only be activated against a bigger Energy cost. The entire "River"then flows to the left. So the EOL can activate every card he wants (twice per turn) but the Energy costs may vary enormously. Here, too, energy management is the key.



The skill and combat system has cleverly and completely done away with modifiers by using special coloured dice. The yellow ones are the least effective, the red ones the most. No math is required, just pick the right number of dice of the right colour and roll them!

All this makes for a game full of well-pondered decisions while still flowing fast enough to get that action-packed feel that is essential for the world of Conan.

The game provides several scenarios to play, which may also serve as inspiration for writing your own.

There are some point of criticism of course. Some miniatures are not very good. Different sculptors worked on the game and a few of the earlier sculpts (Conan's lion being a sad example) are definitely of lesser quality. But they really are the exceptions, as the pictures will testify.

The orginal rulebook (separated in a player's book and an EOL book) provided in the Kickstarter simply sucked.

Parts of the rules were missing or badly translated from French. Inventory lists are missing  and determining what you would need for a scenario is a puzzle solved only by reading the scenario and looking at the graphics VERY closely. However, Monolith is correcting this as I write to provide a better rulebook that will be downloadable free of charge.

There is a plethora of marvellous expansions dealing with Khitai, Stygia and the North, making the longevity of this game even better.

Containing all this treasures, Conan does not come cheap. It is definitely a high-end miniature boardgame and has hit retail at prices around 120 dollars/euros. Still, I recommend it heartily! You will paint and play for ages with this game.