Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Friday, May 4, 2018

Mythic Battles: Pantheon Review ****

As the regular readers of this blog may know I have gifted myself a big Kickstarter each year for the last few years. After Conan: The Boardgame and Zombicide Black Plague in 2017 this turned out to be Mythic Battles: Pantheon. Made by the same company as Conan and born from a cooperation between Monolith and Mythic Games this game looked especially promising. Last January I received it and could finally start painting and playing!



The Theme
The game is based on the Greek Myths and starts right after a raging war between the Titans (recently freed by a jealous Hera) and the Gods. Monsters and Heroes have participated on both sides and the war tore down Mount Olympus and ravaged the Earth.

Poseidon


In the game, which takes the form of an opposed boardgame, players play teams of Heroes, Minions and Monsters, led by a God or Titan, that score the Earth for Omphalos; the rare pockets of divine energy that are the remains of dead Gods and Titans. Winning a game is usually about winning the most Omphalos.

The Components
As I had come to expect of a Monolith product the game is exquisitely styled. The boards are comparable in function and style with the Conan boards and look at least as good, if not better. Heavy four-part folding cardboard with a gorgeous two-sided print give you two playing boards for the price of one. Since I bought the core game and two of the large expansions this gave me a total of 8 playing boards.

Game in progress. Note the 3D cardboard terrain


Dice, cards, Figure dashboards are all from durable plastic or high quality cardboard or card. The game came with specifically designed 6-sided dice but can be played with normal dice as well.

The game contains a number of scenarios for 2 to 4 players, although the game can simply be played on any board as an opposed battle between teams.

The game comes complete with 3D cardboard terrain features. These look quite good in their own right but can be easily replaced by "real" terrain from any wargamers collection.

Replacing cardboard terrain with real stuff is easy

The figures were my real reason for entering the Kickstarter. They were numerous and gorgeous and worth the money for the figure collection alone. They come in several categories and truly deserve their own spot in this review. The pictures speak for themselves, but I will detail their role in the game for each category.

Zeus
The Gods
Each team is led by one God or Titan that is immediately recognisable because of his, her or its size. At about 80mm or 1:25 scale the Gods tower over the rest of the figures. The Titans (as their name befits) are even larger. Detail is exponentially better and it is a joy (and a rare experience, since I rarely paint figures so large) to paint them. All the well-known members of the Olympus Club are there: Zeus, Hera, Apollo, Athena, Poseidon et cetera down to some lesser known players like Hecate en Helios.

Mighty Aphrodite
Each God has specific strengths and weaknesses in the game so the choice of God determines your strategy and the rest of your team up to a point (literally, but see below).

Gods are easily the most powerful pieces in a game, although some Monsters and Heroes come close. Gods are legendarily hard to kill, but can die in this game. The God or Titan of your team is the only one who can absorb Omphalos. Lose your team leader and you lose the game.

Hecate, She Of The Crossroads

Gods are controlled through a dashboard where their Life Points and abilities are recorded.

Heroes and Monsters
The Gods are reinforced by (more or less) human Heroes and Monsters. These are powerful game pieces in their own right and some may even stand up to a God or Titan. Heroes and monsters are individual pieces of varying size, from puny (28mm scaled) humans like Achilles or Circe to huge monsters like Hydra or Scylla.


Scylla will really grab your attention. And everything else! 


All Heroes and Monsters have specific strengths and weaknesses that may combine with other figures to reinforce or weaken them. So choose wisely!


Pegasus and Bellerophon
Heroes and Monsters are controlled through a dashboard where their Life Points and abilities are recorded, just like Gods are. When a Hero or Monster dies, he, she or it is removed from the game.


Minions
Last in line are the hosts of Minions that may support the Gods and Heroes. Here we find 28mm figures of the Argonauts, the Myrmidons, Hellhounds, Skeletons, Stymphalic Birds and many, many more. Buying MB: P gives you an instant Greek Fantasy collection!

Minions come in units (although all game pieces are called units) of more than one figure. This may result in (for example) 2 Centaurs or 6 Skeletons.

Hoplite Minions

Minion units are controlled through a simple card that records their abilities and lose Life Points by removing figures. Once all figures of a Minion unit have died, the unit is destroyed.

Minion units are recyclable however. Gods may Recall minions to their side, completely restoring all losses and moving the Minion unit to their space on the board.

Skeleton Minions

Like Heroes and Monsters, Minion units have specific strengths and weaknesses that may combine with other figures to reinforce or weaken them.

The Game
So MB:P got form spot on, but does it have substance?

It is an opposed game between 2 to 5 players. That took some getting used to, given that cooperative play is usually en vogue among game designers these days. That should not be a problem however.

Some Heroes: Achilles, Odysseus, Hercules and Leonidas

You assemble your team through a point system. Each figure or unit costs points and you may buy figures up to your max pool of points. You must take one God and one God only (or a Titan) but are free to combine figures for the rest of the team. Players choose Gods and units alternately, so beggars can't be choosers :)

Centaurs and Chiron

Players activate their figures through Activation cards. Each God, Hero, Monster or Minon unit has a given number of Activation cards that are combined into the Deck. Added are Art of War cards, that can be used to recall units, Activate more than one unit or Recall Minions and such. The number of AoW cards depends on the points you did not spend on buying figures. So you can choose between a large team or more AoW cards to give you options with the team you have.


One of the Gorgons

You may draw cards every turn (more if you pass) and may use AoW cards to pick or select even more. Activation cards are crucial, since you usually cannot Activate anything without the right card. Once your Deck has been used up, reshuffle and start again. All the other players receive all their remaining cards in their hand at that point in the game and reshuffle as well. Calling on the Gods for the right cards will be a common occurrence :)

Figures may perform one complex action (Absorbing Omphalos) or two simple one (like move, pick up an Omphalos or fight). You may not usually Activate the same figure twice in a turn but may Activate a second figure if and when you have the cards for it.

Helios

Absorbing Omphalos gives you points, but also Omphalos cards that can be used as AoW cards or to restore Life Points to your God. In the latter case they are discarded.

Fighting includes an ingenious sequence of dice rolling which gives you a choice between many dice scoring small hits or few dice scoring big ones. This choice gives you the option to inflict wounds on Gods with even the lowliest Minion (but you have to roll REALLY well then!).

The Great God Pan

The verdict
The rules mechanics give you an interesting game where team members must and can cooperate to grab the Omphalos and pass them to your God to Absorb and score a point. It kind of resembles an American Football; game in that way. Figures carrying an Omphalos can even be tackled and made to drop them.

Absorbing Omphalos is usually the best way to win a game, since killing all opposing Gods and Titans is quite hard. Gods do not tend to die easily and Titans even less so.

Finding the right combos for a team is THE challenge. There are many. many possible choices, especially when you have some expansions at your disposal. Pitting your combos against those of other players is really the gist of the game. And can make for some interesting and challenging choices and plans.

Getting the right card depends partly on luck, partly on choice as you can influence luck with AoW cards and an choose to have more of those in exchange of figures. Fighting is mostly a matter of dice luck, although the "Big Hit Option" does give you some influence there.

It is a turn based, opposed game in which only the acting player of the moment does things. This means the other player(s) must wait until their turn and can't really do anything. This I found an unexpectedly classic flaw in the game. One that is especially prominent in a multi player game where you might have to wait for three other players until you get your turn.

The Titan Atlas
While perhaps not being entirely reasonable I could not help myself comparing MB:P to Conan: The Boardgame. CTB is of course cooperative and requires all players to participate in every phase of a turn. Even inactive players can and must defend against attacks and still have decisions to make regarding resource management. Player immersion in CTB is significantly better in my eyes than in MB:P.

MB:P also depends more on chance. In CTB the only chance is in the roll of the dice when Fighting or performing Actions. Whether you do Fight or perform an Action is entirely up to you (as long as you have the energy to do so). In MB:P Lady Fortune's influence is enhanced because of the use of Activation cards. While you do have some influence on those, you still need to depend on luck more than in CTB. Being a great fan of choice and tactical dilemma over plain bad luck I think that is a shame.

So all in all I found MB:P a nice game, beautifully executed and well worth the cost for the figures alone, but not exceptional as a game in itself, despite some innovative aspects like the two-tier Fighting Dice rolling. The dependence on luck and the long waiting periods  between turns compare poorly to that other Monolith game, Conan The Boardgame.


Four out of five stars from me in this case, in which the fourth star is awarded for looks.


Persephone heralding Spring


Tuesday, March 6, 2018

Batman Kickstarter. Or How I Caved In Completely....

In case you have missed it so far I will -utterly without any remorse or accountability whatsoever- point you towards the current Monolith Kickstarter for their Batman Boardgame.


Based on their Conan game engine -in itself a fantastic game- this game will usurp a lot of my 2019 painting and gaming time after its release around April 2019.



Needless to say I went all-in.... :) 

Sunday, May 28, 2017

Conan the boardgame Wave 2 Nordheim, Stygia & Khitai

Finally I have received wave 2 of the Conan Kickstarter and the painting can proceed! Here you will find my painted figures from the three expansions Northland, Stygia and Khitai.

First the lethal Atali and her brothers.


Niord and the Aesir. A well-known Northland death metal band back in the day



The Vanir


which then accounts for the whole Northland expansion.


As it turned out I proceeded with Stygia. First the Assassin Hero beleaguered by Stygian Assassins


The sinister Thoth-Amon and his Eternal Guards























And lots of creepiecrawlies: the Scorpion Broodmother and her Brood.


























And finally the Khitai set. First the Evil Sorcerer and his Foo Dogs.


The Khitan Guard


More Guard, Honor Guard this time. They are paid more, hence the extra bling.


Javelineers and Shentu, the Khitai hero.


They are all painted....

Now what am I to do?

Monday, December 26, 2016

Conan by Monolith - a review

Faithful readers of this blog will have seen some of the superb miniatures from Monolith's boardgame "Conan". The least I could do for the Holidays was write a review!

Conan came to be in a Kickstarter campaign and became one of the most successful campaigns ever to do so. Over 16.000 backers provided more than 3 million dollars to create a boardgame based on the barbarian hero from Robert E. Howard's stories. So what has become of it?

Conan is an example of a genre that has become very popular in the last years: the miniature boardgame. The Kickstarter campaign has of course spawned a sprawl of stretch goal extensions and extras so for clearity's sake I will limit myself to the basic game: still an impressive set in it's own right and one that should be available for retail by now.



The first thing that grabs the attention is the excellent visual appeal this game offers. I am not ashamed to admit that I entered the Kickstarter campaign solely for the miniatures, before I even knew what kind of game it was. The board and card materials all are first rate prints based on exquisite artwork by several very skilled artists.




The game is a semi-cooperative boardgame. Hero players play against one opponent: the player that plays the Evil Overlord. Hero players play one or more heroes, the EOL plays all opponents. The game has several very clever innovations that will be described below.

The basic game offers four playing boards, printed back-to-back on heavy cardboard. These allow you to play scenarios on two pirate ships, a Pict village, a tavern (of course!) and a ruined fortress. The boards are dived in board areas that allow movement across the board. Movement is hampered by terrain features printed on the board (good lighting is recommended during a game!) . Line of sight is simplified by white dots printed in a board area. If you can draw a line between two white dots without crossing a terrain feature, you have line of sight.


The piece de resistance of the game really are the miniatures. They are SUPERB. Made of tough plastic they (with one or two exceptions) are beautiful sculpts with great detail. They paint up beautifully, but some will take some skill to get right, as the detail on especially the female figures is very small and finely sculpted. The figures would be an asset to any wargaming collection, even if you never play the game itself.
















I was pleasantly surprised that Conan was not just a pretty game, but a good game as well! So how does it play?

The Hero players use Character cards that hold all information, weapons and skills of the Heroes. Skills and equipment enable you to do special things or roll extra dice. Nothing special here.

However, each Hero has an amount of Energy (blue plastic gems) that enable the hero to take actions. A Hero may take any action he wants in any sequence and as often as he wants. However, each action costs Energy and when Energy is exhausted, no more actions are possible. Reclaiming Energy takes time and you will get the point, dear reader: spending Energy is a lot faster then reclaiming it! This makes for interesting dilemmas. While a Hero can take a breather instead of a turn full of action, this will still not give him back all his Energy, so energy management is a crucial element of this game.



The EOL has about the same amount of Energy at his disposal as a Hero, but reclaims it faster. No luxury, since his Energy must power ALL adversaries. He does this using a clever gaming ad called The Book Of Skelos. The main feature is "The River" where he keeps his character cards. The more to the left a card is placed, the cheaper it is to activate. Once activated. the card moves to the right and can only be activated against a bigger Energy cost. The entire "River"then flows to the left. So the EOL can activate every card he wants (twice per turn) but the Energy costs may vary enormously. Here, too, energy management is the key.



The skill and combat system has cleverly and completely done away with modifiers by using special coloured dice. The yellow ones are the least effective, the red ones the most. No math is required, just pick the right number of dice of the right colour and roll them!

All this makes for a game full of well-pondered decisions while still flowing fast enough to get that action-packed feel that is essential for the world of Conan.

The game provides several scenarios to play, which may also serve as inspiration for writing your own.

There are some point of criticism of course. Some miniatures are not very good. Different sculptors worked on the game and a few of the earlier sculpts (Conan's lion being a sad example) are definitely of lesser quality. But they really are the exceptions, as the pictures will testify.

The orginal rulebook (separated in a player's book and an EOL book) provided in the Kickstarter simply sucked.

Parts of the rules were missing or badly translated from French. Inventory lists are missing  and determining what you would need for a scenario is a puzzle solved only by reading the scenario and looking at the graphics VERY closely. However, Monolith is correcting this as I write to provide a better rulebook that will be downloadable free of charge.

There is a plethora of marvellous expansions dealing with Khitai, Stygia and the North, making the longevity of this game even better.

Containing all this treasures, Conan does not come cheap. It is definitely a high-end miniature boardgame and has hit retail at prices around 120 dollars/euros. Still, I recommend it heartily! You will paint and play for ages with this game.