Saturday, August 31, 2019

Asset Acquisition: A Spectre Operations scenario


Asset Acquisition

The theme
A Special Forces team is tasked with acquiring an unknown asset or –when deemed impossible- denying the asset to the enemy




The scene
A cleared spot in the Colombian jungle halfway surrounded by rocky outcrops and dense forest. The centre of the table holds the Asset and a camp erected around it with tents, cars or a truck and tools.  Lots of equipment, barrels and crates







 

Victory conditions.
The attacker needs to secure the asset or, when impossible, destroy it. The attacker needs to extract at least 5 operatives.
The defender needs to prevent this.


Deployment
The defender sets up first. The cartel elements are Unalert and set up in the camp. The professionals deploy as guards around the camp (may be hidden) and are Alert.
The attacker may choose his route of attack.

Defender:
·         6 Professionals (Alert, bodyarmour, carbines/laser sights and sidearms, frag grenades, close combat weapon) including a team Commander
·         20 cartel gangsters including 2 team commanders. Militia, Unalert and armed as shown + close combat weapon.
·         1 Force commander (Elite, Professional, SMG and sidearm)
·         4 Civilians, unarmed, unalert

Attacker:
8 Elites, including a team commander (Alert, bodyarmour, carbines/laser sights/red dot, silencers, sidearm, close combat weapon, flash and frag grenades). One assigned man carries enough C4 to destroy the Asset.


The rules
Optional: nighttime conditions. Consider the camp as if in daylight. Everything outside the perimeter is night.


Destroying the Asset
Applying the C4 is a Command (no roll). The action takes the entire turn and is only finished at the start of the next turn. The operative sets a timer device for 1-4 turns.
The C4 blast will cause a Lethality 4 hit to all targets in a 12”radius and destroy the Asset.
  
How it played out the first time

We found out we needed some additional rules for random moving guards and specific cover around the saucer craft. The jungle terrain needs some more structuring. And the craft really needs to be placed in the center of the table but apart from that the scenario worked fine. The SpecOps blew up the craft but lost two men in the blast. The scientists escaped. Perhaps their capture should be a secondary objective.

This scenario is the first to fit in my Mythos Wars project hence the use of a 70 years old Nazi saucercraft as The Asset :)