Showing posts with label samurai. Show all posts
Showing posts with label samurai. Show all posts

Saturday, September 5, 2015

The Paintjobs of August

Last month I didn't do much blogging (none at all actally!) due to a very busy working month. But I did manage to do some diverse painting here and there:


 The Hardshell Heroes and their mentor Splinter made by Greebo Games. 


Bombshell Babes female samurai and Chinese swordswoman


Bombshell Babes swordswoman versus a Wargames Factory plastic samurai. You do have to pay some attention to positioning the parts. The loose legs, torso, arms and head as well as swords, sashimono and such make for a lot of work, but enable a lot of variety as well. Tilting the head a little makes a lot of difference for example. 



On the Web they often look a bit wooden, but I am actually quite satisfied with the results. 

Painting them is a breeze. Detail is excellent and moldlines slight. There is no flash whatsoever.



More WGF samurai cavalry



Below more Wargames Factory figures. These are AWI British, drafted by the Royal Marines 


Incidentally, the Navy officer in the blue coat is a Warlord Games figure originally the giveaway with the Blackpowder Rebellion book. 


Here more Wargames Factory figures (Zulus converted to Pulp cannibals) attack my Marines 


Pirates squabble over loot. Another Warlord Games figure on the right confronted with Musketeers non-Jack Sparrow and two Foundry pirates. 


Some tryouts for a new game, Frostgrave. Vendel Border Reivers flanking old Mercator, a Crisis giveaway of some years ago, 


The bear is an old Mageknight figure, rebased and repainted. 


And we end with four happily quaffing GW dwarves. 

I hope you enjoyed it and that it inspired you! 

Saturday, May 17, 2014

Playing the ninja raid

Today I hosted the Ninja Raid game as a participation demo at Ducosim in Amersfoort. It was a bit of an experiment as I usually host multiplayer games and this was a 1-on-1 game. The convention, held three or four times a year, is a combination of mainly board- and card gamers, some wargamers and that elusive category in between, the participation game. It was the first time my Japanese manor featured on a con and also the most compact demo I ever hosted: I carried all the stuff from my car to the table in two boxes!


 Here the terrain is shown. While the entire game is basically confined to the manor, I thought it good to dress up the table with some more fluff.


The brave (but somewhat sleepy) inhabitants of the manor. The dice are thrown into the building to represent  where the inhabitants are and whether they are awake or not.


Background fluff: temple, gate and Buddha. Yes, here be cherry blossom trees....


The sneaking route for the Ninja up to the back door.


The front gate. As you can see the time to paint the dragons flanking the gate somehow eluded me.


Two cute girls played the first game and as usual in reality turned out to be bloodthirsty hack-and-slash players intent on slaughtering their way to victory...


Here Ninja and samurai battle in the garden. Note the Koi fish. I am very proud of the Koi fish....



Audience gives some constructive criticism while the ninja player ponders his plan of attack.



 Note the blinds that cover up the rooms. This way the ninja player has no idea where his target (or the guards) are and the samurai player knows where they are, but not whether they will be awake...


Ninja sneaking over the garden wall, taking aim with the blowpipe with the poisoned darts...



Here a poisoned dart target, pardon a samurai guardsman reclines on the bridge in the garden.






After the bit with the poisoned darts, ninja sneak up to the back door. Unfortunately several AWAKE samurai were waiting inside!


A smoke bomb took care of the first round of combat and prevented the samurai from using their superior numbers.

One ninja even confronted the Daimyo directly in his sleeping chambers! Alas, in the end the target  ran too fast to be caught...

For Ninja caught inside a building filled with awake guards and staff, times have become interesting indeed! 


Here my neighbours played the venerable game Battletech Classic, which is a silly tag, since, well, what other kind of Battletech is there, really?


Some impressions of the convention: lots of card- and boardgames, some wargames and a huge FoW game. Not my thing, but impressively huge.


I spent a very enjoyable day, hosted 4 or 5 games and chatted with a lot of people, known and unknown and even got a bag of Thirty Years War Cuirassiers for my birthday. Thank you Sander! They will grace some Witchfinder General Table in the future.

Sunday, April 6, 2014

The making of The Raid: how a scenario is born.. Part 3: The Building

On with the show. Now the scenario and rules have taken shape, further building can continue! 

Roofs will be detachable. Doors and gates must be able to open and close. The buildings must allow for a lot of cover, given the lethality of missiles in the Ronin rules. And where would a ninja sneak if there is nothing to hide behind? 







As usual I made some sketches for the design. No blueprints, just an impression to guide me during the building process.



The building should look distinctly Japanese. This calls for a maximum of clichés and the watching of some samurai movies while making a list: shoji doors, tatami floor coverings, cherry blossom trees in a Zen garden, a little arched bridge, curved roof ornaments and Buddha statues in some of the rooms. A Chinese food-and-novelty shop proved a treasure trove!


The building was undertaken in my proven fashion. Sturdy foamboard outer walls with small windows detailed with balsa and basewood timber would hold the roof made of cardboard. 








I decided on rooftiles instead of thatch: the owner of the manor is supposed to be rich and powerful enough to warrant assassination after all! There are lots of expensive and laborious ways to make rooftiles but being a stingy and lazy peasant I chose corrugated cardboard, cut in strips and glued in layers overlapping each other. Once painted this is remarkably effective. The top of the outer wall would be likewise tiled.


















Interior walls will have to be double-walled to enable the sliding shoji doors to move into the walls. All interior doors and doors opening into the courtyard and garden have to follow this pattern. As shoji doors are relatively easy to break through, opening them would signify a broken or opened door, needed to either look or walk into a room. The doors are made from plasticard, as they would have to be moved around a lot and need to be resistant to friction and sliding. 




I make extensive use of printed paper to decorate the rooms and walls. Wall panneling, floor planks and stuff like paintings and screens are all googled, printed and glued. Be aware that the usual printer paper is too thin to take glue well (see the regrettable result on the floor in the picture below) so take thick paper to print on when you have to glue large surfaces like floors.



Rooms get foamboard lids resting on the interior walls to prevent the attacker (and up to a point the defender) from finding out what is in them too soon.

Wooden gates and exterior doors, reinforced to enhance the fortified nature of the manor, are made of glued basewood (praise the Heavens for coffee stirrers!) and move on dollhouse hinges.The same technique is applied to the double front gate and the rear garden door.


The garden presented me with a challenge in that it would need a pond. So different ground levels were built using thick cardboard and construction paste. The garden would then lay higher than the courtyard, but as these two spaces are separated by one wing of the manor this is not disturbing. Grass would be flocked around the pond, cherry trees fit into the garden (and can be replaced with bare winter trees) and fine gravel is glued onto the paths in (hopefully very Zen-like) patterns. The roof gets some simple ornaments. The building is then painted. I try to use as much cheap acryls as possible. 









The lanterns are beads from a huge box with all kind of beads I bought years ago.

All that remains is the interior detailing. I always add a lot of prints for interior and exterior decoration. All are found on the Internet. Used are several different wood patterns, Japanese art and such. Japanese rooms were sparsely furnished in any case and as this is essentially a wargaming table enough room should be available for moving figures around. So tatami floor coverings and some ornaments (Buddhas, a wire Bonsai on a plasticard table or a vase made of a large bead) made up the furniture.  Added to these was a scratchbuilt rack of bows and arrows and some wooden boxes, some of which could contain an arquebus, powder and shot.



I also made modern furniture so I can use the manor for modern games as well. Below is the Oyabun's office. Mind the aquarium! All items are largely made from plasticard (old gift cards and credit cards) and plastic sprue or tubing. 


The local Chinese store also produced a lot of useful stuff. The screens are again prints. 



A rack of bows from the bit box and some balsa wood. 



The garden. Mind the loose cherry trees. They can be replaced by bare winter trees for winter games. 



And the courtyard. Park your horse or BMW here (depending on the game played). 




 I need to add a sword rack because it looks so darn Japanese and for any players that like a less bloody scenario in which the ninja steal something instead of kill someone. Whether they do so with or without violence, I am not able to predict. But I have my suspicions….

Let the Raid begin!



PS

Thanks to Peter's generous donation I was able to add this Ancestral Sword Rack and Offspringly Firearms Locker!