This blog features a lot of game scenarios from my hand and to be frank I do consider writing them one of the most enjoyable aspects of my hobby. It combines all kinds of fictional and historical background with a creative process and -if it works out well- a good gaming experience as a reward at the end. But then it struck me that I never actually wrote about writing them. So here is my attempt to make good on that. It will probably be a dynamic piece-under-construction, as I add thoughts over time. We'll see.
What does a good wargame scenario make?
Well, at least in my not-at-all-humble opinion it must:
- be interesting enough to read (because why look at it in the first place)
- offer a challenge to all playing sides, demanding skill to win, as well as perhaps a bit of luck
- offer a range of conflicting choices and decisions (let's call them dilemmas) that the players need to make in order to win
- be able of being won in several different ways. The more the better.
- make clear what must be achieved to win it
- have been thoroughly tested