Monday, February 9, 2015

PolderCon 2015! Now plus mini video documentary!!!!

Last Sunday the first edition of PolderCon went of with a big and joyous bang! With this, we aimed for a (almost entirely) pre-booked games- and workshop event. A wargaming show concept uncommon for Europe. 

So on Sunday, February 8th, 2015 some 90 players were welcomed by over 20 game hosts, workshop leaders and a few traders at our fledgeling Dutch wargaming convention to experience new and hitherto untried aspects of their wargaming hobby. They came from all over the Netherlands, Great Britain and Belgium to Utrecht NL to participate in games, workshops, good food and that thing wargamers like most right after playing: talking about wargaming! 

Below an impression (and no more than that!) of the day: 


Early morning, dragging in the many trappings of a wargaming convention. 


Building the many magnificent tables. All hosts were volunteers and had worked their pants off to present a great show, some even painting figures right up to the evening before! 


A glimpse of the table that would win a shared Price For Most Beautiful Demo: Ypenburg by Murphy's Heroes (Chain of Command)


Henrik making pictures of his extremely popular Batman table, incidently winning the Prize for Most Enjoyable Demo


Poised for the start.


Karwansaray Publishing, one of the show's sponsors, was also present. 


Our foreign delegation discussing the pros and cons of PolderCon


The start of any game: it works like this.....


And let the games begin! 












Below Henrik is playing his winning Batman game. As you can see, some players needed eyes in their back to survive this game!



But there was more to do than just gaming. Maartje and Pascal gave painting workshops in freehand and Non-Metallic-Metal painting that proved very popular!
As you can see, freehand painting does not come for free. Concentration is called for!













Elsewhere Shifting Lands gave a workshop in his fantastic terrain making skills. See his lovely stuff here to the right. 



In the meantime, behind the screens, our tireless volunteers packed the Goodiebags all visitors and hosts would receive on leaving. Filled with generous gifts from Subcultures from Utrecht, Scenery Workshop, Warlord Games, Sally 4th, Statuesque Miniatures and Karwansaray Publishing it would prove to be a fitting end of the day.







And that was not all there was to say about the organisation. All day long, our camera crew went around saving PolderCon for generations to come! Or at least for the promotion of the next edition....




More volunteers received the visitors, directed them to their games and workshops, collected entrance fees and -last but not least- handed out the much coveted lunch tokens!

With all this going on, yours truly tried to convey his scratch-building skills on innocent bystanders, exposing them to razor sharp knives and dribbling glue guns, all so they would make little houses out of junk. No blood was shed, no animals were hurt and only a few fingers were scorched by hot glue in the making of this workshop! 





Above little Joshua builds his 10mm skyscraper, despite being -according to himself- clumsy and un-creative. He propelled straight to the Prize For The Bravest Wargamer! 

The Great Too Fat Lardie himself, mr Richard Clarke, explained how to play Chain of Command to a throng of people and gave a workshop on that thing he does so well: hosting demos! Yes, that thing. 


Halfway the day we broke for lunch and everybody got together in the restaurant to get stuffed with food and chat!






There were Historical Events! Newborn miniature company Imaginative Miniatures sold its first miniature ever and added a giant bottle of beer to the purchase!



At the end there is always that humiliating moment that people who have done their best all day get called out in front for their troubles and get festooned with gifts because they Have Won A Prize. To avoid this, most refused to come to the ceremony  mumbling something about "having to clean up" or something and hoped it would all blow over.

So I of course took all people to them, climbed on a chair and gave a rousing speech, dispensing praise, prizes and gratitude to all who had contributed to this fantastic day.






Above the bravest of them all: Three demos And the Scenery building workshop!



Above Seb's winning Bolt Action table. Below a detail of the likewise winning Ypenburg table. 





Then I got to clean up, eat, drag myself home and fall over on the couch. What A Great Day!

NB: a mini video documentary made by Matthijs Diederiks



Friday, February 6, 2015

Redskins!

Have been painting little lately, due to the preparations for PolderCon but have managed to finish the Barsoom figures and some Indians for Witchfinder General.

The Barsoom figures are by Bronze Age and Parroom Station (the Banth and Woolla), the Indians from Redoubt Miniatures.


John Carter, Tars Tarkas and Woolla


Dejah Thoris and her hand(-to-hand-combat)maidens




A Banth


A Red Martian and his dog


 White Apes



Marauding Warhoons, their leader mounted on his wild Thoat.




Braves





War Chief




Saturday, January 31, 2015

Battle of Trenton 1776 game report & scenario

I have been wanting to play Trenton for a long time and after quite a while of painting and building the hardware was ready and I was left with the challenge to write an interesting game scenario for this extremely lop-sided battle. 

Because, whether you believe the Hessians to have been sober and vigiliant on Christmas morning 1776 or stumbling drunk and hung-over, fact remains that Washington's army not only surprised them but outnumbered them about 4 to 1 as well. In reality, as soon as Rall decided to stand and fight to reclaim his lost cannon, his fate was sealed. 



So I had to come up with something more interesting. I chose Black Powder for a ruleset and started out with troop sizes in somewhat historical proportions. So Washington would outnumber Rall about 4-5 to 1 from the outset. Rall only had his three regiments, a small unit of Jaeger and a small unit of dismounted Dragoons, besides his two guns. Washington would approach Trenton in 4 columns that approach Trenton from four predetermined sides. simultaneously, just like he did in reality. From that point on I slipped in a number of what-ifs. Roll a D8 om the following tables for each player before starting the game: 


  1. Washington: Column Mercer fails to cross
  2. Washington: Column Sullivan fails to cross
  3. Washington: Column St Clair fails to cross
  4. Washington: Column Mercer arrives D6 turns later
  5. Washington: Column Sullivan arrives D6 turns later
  6. Washington: Column St Clair arrives D6 turns later
  7. Washington: Knox' Artillery fails to cross
  8. Roll two times. Ignore another 8.  

  1. Rall: Donop's garrison arrives in turn D6.
  2. Rall: Rowdy Christmas Eve. Hangovers result in -1 Command roll first 2 turns
  3. Rall has 1 fortification built
  4. Rall has 2 fortifications built
  5. Rall has 3 fortifications built
  6. Rall: Morning patrol does not leave town but waits in Trenton
  7. Rall has D3 platoons of Jaeger
  8. Roll two times. Ignore another 8. 

I decided to forego all rules for bad weather and visibility and such.  The Hessians were dispersed in the houses of Trenton: 1 stand (= small unit) per house and 4 units to a regiment. The stands could either act as a small unit or could try to awake and regroup on a command roll of 8 or less. Two stands would still be a small unit. Only the Knyphausen regiment was awake and on their morning patrol on the far side of the table, marching away from Trenton. 



As it turned out this resulted in a fast scenario in which the Hessians usually try various ways to escape the Americans in time to prevent being destroyed. Some of the what-ifs shoud even tempt them to defend Trenton, like a combination of 1 and 5, given the fact that Donop's command is also 3 regiments and a gun strong. 

Some impressions of today's Ducosim con:
















OOB as used in the game:

Hessians

Major Von Rall. Leadership 9
Grenadiers Von Rall L8: 1 regiment, +1 Morale & combat die, stamina 4, First fire, steady
Von Knyphausen L8: 1 regiment, First fire
Lossberg L8: 1 regiment, First fire
Jaegers: Small unit, Sharp shooters, marauders
Light Dragoons: Marauders (may mount)
2 guns

Optional: Donop L9
1, grenadier regiment, 2 Line regiments, 1 gun.

Continentals

George Washington: Leadership 10

Greene's L8 Column:
- Knox' artillery 4 guns
- 4 regiments: First Fire
- riflemen: small unit, sharpshooters

Mercer's L9 Column
- 4 regiments: First Fire
- riflemen: small unit, sharpshooters

Sullivan's L9 column
- 3 regiments: First Fire
- riflemen: small unit, sharpshooters

St. Clair's L8 column
- 3 regiments: First Fire
- riflemen: small unit, sharpshooters





Wednesday, January 28, 2015