Last friday evening I hosted the annual Christmas battle on the last gaming night of the year. It is also a tradition that it is not a normal wargame, but always something pulpy, campy and weird! This year I took a leaf from the creations of Goscinny ands Uderzo and played a Gallic version of a classic tale: Orpheus and Eurydice.
Assurancetourix, the village bard (names may vary with the country the Asterix albums are published in) fell hopelessly in love with beautiful Walhalla. Seconds after she answered his love, a falling menhir tragically took her life. But Assurancetourix, knowing his classics, would not relent. He would enter the underworld and persuade the Lord of the Underworld with his song and music to release his love to the world of the living! And off he went.
His tribesmen knew he was brave, but they were also pretty sure that he was no Orpheus... So they decided to help him! And armed with magic potions, smelly fish and menhirs they set out to aid him in his quest.
Here they are lined up before battle. It was a homespun card-driven game with a very simple combat system and some character bound skills (like Kostunrix' battle fish would always negate two enemy defence dice on any enemy with a nose....)
Undead Romans and tentacled demons thwarted the players in their race for victory: reuniting Walhalla with Assurancetourix (and preventing him to sing for the Lord of the Underworld, as this would piss him off mightily!)
The Underwordly playing table was improvised from some classic ruins, lots of gravestones and lots of black....
And some Christmas theme in the Lord of the Underworld's garments and throne decorations...
A dragon. Never leave home without one and have him roast some Gauls. Asterix was quite singed at this point.
The final scuffle for Walhalla. A bunch of boars race by to distract the players, in vain this time.....
And the winners: Briton cousin Flegmatix on the left and Abraracourcix, our Leader on the right.
And the entire crew.....
A fine chaotic game in traditional roaring Christmas style and a fine finish on the gaming year 2012. Fortunately the Apocalyps turned out to be late :)
Sunday, December 23, 2012
Christmas Battle
Labels:
Asterix,
Christmas battle,
Eurydice,
Orpheus,
Underworld
Sunday, December 16, 2012
The Art Of Demo: Get everyone a wargame!
As long as I can remember I have been messing around with miniature soldiers. My chaotic battles between Airfix’ Afrika korps and the Foreign Legion (supported by Airfix’ Ancient Britons) have made way for the (slightly) more structured wargames hobby and the toy soldiers are nowadays called “military miniatures”. I find an enormous amount of fun in this hobby: playing the games, building terrain, painting figures, researching the periods and writing scenarios. And I’d like to share that fun with other people, whether they have ever heard from the hobby or not!
Now the wargames hobby is not an easy one to get into. Having to make a choice from hundreds of historical periods, a few hundred rulesets and dozens of miniature brands can be a mind-boggling experience and you quickly start to wonder: how can I ever pay for this, where do I stash all and how can I get it all inside my head? There appears to be a staggering amount of time and money involved.
For this reason wargamers tend to limit themselves.
For example to playing ”historical only”, playing just one ruleset or even by
making the ultimate choice for one period -one ruleset-one brand of figures like
Warhammer 40K. Of course this has to be your cup of tea in order to like it and
as it turns out specializing demands lots of work and investment as well. If
only because most wargamers tend to want their games to look as impressive as
possible. Not necessarily to be shared, but definitely to be admired from a
distance. Seeing them at work in a demo game at a convention can be an intimidating
experience; No Touching, Eyes Only and please Do Not Disturb The Game! How can one
ever hope to get into that?
My ambition was the opposite: getting people to
experience the game in an active way. So a few years ago I started what has
gradually become the Pijlie’s Game formula: staging participation games at the
quarterly Ducosim convention in Amersfoort NL. You can watch but you can PLAY
as well! Ducosim happens to feature a most interesting and
diverse audience: card players, , boardgamers, RPG-ers, LARPers, wargamers and
entire families on a day-out walking around and mingling. Curious people looking for
something new and happy to get into a game as long as it looks inviting enough.
Having done this for a few years now, I daresay I am
getting the hang of it. What is needed for an enjoyable participation game?
The table has to look good, but not TOO good. A few
nice looking tricks with some household junk and paper craft models often has
more of an effect than a modeling tour de force no one can hope to
emulate. The players need to be able to relate to what they see on the table. I
use a lot of scratch built terrain, free paper craft models downloaded from the
internet with lots of color and eye catchers. Passers-by, your players-to-be,
must be immediately drawn to your table by the spaceship, skyscraper of
whatever you have standing on your table as a centerpiece. I found out that
good looking figures can draw an audience, but you shouldn’t have too many of
them. Everybody likes a few dozen zombies and some rednecks with shotguns but
three hundred British redcoats apparently not only scare away the American
Rebels, but the audience as well …
Your choice of figures is important as well. The
established metal figures usually look great, but are also expensive and usually
only available through the internet. I often use plastic 1/72 or 28mm figures which are relatively cheap
and more easily obtained than their metal brethren. They are often sold in
hobby stores or even at the convention itself and the lower costs and smaller
quantities will make it all look more easier to recreate for the players
themselves.
I combine lots of plastic kits and toys, like cars, in
scales more or less fitting the figures used in the games. All this makes it
easier for the players to identify with the stuff they are playing with:
they're toys, after all! And it is amazing to find out that a well-painted 50
cent plastic dinosaur looks just as well as his 35 euro counterpart. And you'll
find he first in every toy store!
When you're an odd duck at conventions (and I am
always placed halfway between hardcore wargames and boardgames) an inviting
attitude is of paramount importance. I always try and answer as many questions
as possible and always try to respond to anyone showing an interest, even if
people don't “want to bother me” with questions. Just to be clear": no one
ever "bothers" me with a question since any question is more than
welcome!
The most popular rulesets are often the most expensive,
but dumbed-down versions of classic sets like The Sword & The Flame or G.A.S.L.I.G.H.T.
result in perfect rulesets for participation games. Bulky rulebooks are good to
leaf through and marvel at the pretty pictures but should otherwise be avoided
at all costs. A 10-minute explanation should be enough to enable completely
unprepared players of 6 to 60 years of age to start immediately. Leave all
decision making with the players, but make it as easy as possible to take
action. Let the players dice for themselves but tell them whatever their roll
has to be. Invent it if necessary as not to slow down the game. Keep the length
of the game down to an hour or so, so people know they will have the chance to
play something else later on and let them walk out of they don't like it, or
step in halfway if they do. Play several short games in a day so enthusiasts
can return for a second game.
The most important part is to tell a Story. The game
should not only be thrilling to play, but players should be able to relate to
the game and step in their figures' shoes. A juicy Hollywood
approach of events works a lot better than a dry list of facts. When a player has
to "die", let it at least be glorious! It doesn't matter who wins, as
long as nobody feels he loses.
Why do I do all this? Well, for responses like this
one: Last year a spectator of one of my games asked me where she could buy the
ruleset I used. SInce the ruleset was a free download from the internet I was
glad to give her the URL. To my question what she was going to do with it she
answered: "We are going to play it on my son's birthday. I'll buy a bag of
plastic dinos and we'll build the rest from LEGO. He has got plenty of that!"
What more can you want?
Labels:
article,
demo,
Ducosim,
papercraft,
participation game,
toys,
wargaming
Monday, December 3, 2012
I won the Liebster Award!
Rear Guard Action awarded me the Liebster Award. I am very proud and honoured! Now I am famous!
But with great power comes great responsibility! These are the rules of the Award:
-
Copy and paste the award on your Blog linking it to the blogger who has given it to you. So here you are, Rear Guard Action!
-
Pass the award to your top 5 favorite Blogs with fewer than 200 followers by leaving a comment on one of their posts to notify them that they have won the award .
-
List your nominations (complete with links) on your own Blog.
- Flintlock and Tomahawk is the first! He posts lots of information as well as beautiful pictures and thus caters to my lifelong addiction to Last of the Mohicans and the period. I wargame it, read it (Oompf!) and watch it whenever I get the chance, so here's the first!
- Battles in Miniature by Paul Darnell is the second. The most beautiful terrain modelling I ever saw, second to none.
- Just add water is the third. Gorgeous paintwork and great tutorials.
- The Lead Will Walk the Earth for great battle reports, beautiful paintwork and some great and o-so-recognizable family situations a wargamer can get into.
- Last but defintely not least my good friend and rolemodel The Arte of Warre with a treasuretrove of literature, information and even some pics of wargaming.
Sunday, November 4, 2012
Crisis Antwerp 2012 !
Yesterday I paid my visit to THE annual wargaming fest in my region (this being the north-western European mainland): Crisis in Antwerp. There was much anticipation as it would be at a new venue. Would I like it, would I even be able to find it? As it turned out my worries were for naught as Miss Tomtom guided me without hesitation towards Hangar 29 in the Antwerp harbour. Bouncing along the most enormous cobblestones I have ever seen and dodging what I would swear to be bomb-craters in the road surface I arrived at the venue. Parking turned out to be a slightly creative process but I got lucky there by being bold and I finally entered Area 51, pardon Hangar 29!
This turned out to be two spacious and surprisingly pleasantly warm halls, well lit and filled with trader stands and gaming tables. Despite the large amount of tables and stands (and the growing number of visitors) one could walk and look around without copious use of one's elbows. And there was much to see as many an inspiring table graced Hangar 29's floors !
One big improvement was the bar: bigger, better, incredibly well-smelling (I love the smell of fastfood in the morning) and they accepted euros instead of those infernal chits.
Being already warmed up for Dux Brittaniorum by the Meeples & Miniatures interviews I bought it on sight and then enjoyed the privilege of a demo game led by Richard himself. Here you see him in action explaining and guiding the game with much clarity interspaced with tongue-in-cheek anecdotes. As it turned out our Britons started out making a firm stand on the hill in their famous shieldwall. Alas, an evasive move of our Warlord (Cedric the Fleet-footed) turned out so well he almost ran off the table, got attacked in the rear by the Saxons and spent the rest of the game running around (and away).
Our warriors and levy held firm for a few turns but then the warriors were mostly, well, dead and the levy decided that the fence needed painting, the hay had to be hauled in and it was time to turn home and be quick about it! Maybe cultural assimilation is the way to go for the Britons.....
All in all it was a fantastic day. My feet and wallet were utterly exhausted and I returned home with much loot and the feeling of a well-spent day. As for purchasing I ended up with Dux Brittaniorum, Muskets & Tomahawks and some 20mm figures by Newline, a bunch of tanks by Critical Mass which got me a free copy of their SF ruleset!), a box of female zombies by Wargames Factory, a bag of musketeers by Redoubt, more 10mm pike & shotte by Pendraken and the latest armylist book for Hail Caesar. And of course the annual LE figure!
Thank you Tin Soldiers for staging this fabulous day! Please continue and try to maintain this venue as it is great. And don't hesitate to charge more next year if nessecary to do so! Remember it is a stingy Dutchman saying this!
Monday, October 15, 2012
Last stand in Novolgograd
Some impressions of our game from the Tomorrow's War rulebook where Neo Sovjets battle Prince Zenchikovs power armoured elite troops in the streets of Novolgograd.
It is an intriguing scenario that offers a wide variety of strategic choices. We played it two times in the course of an evening, changing sides.
My buddy Gerco took the first turn as Neosoviet and started a cautious advance. Tsarist militia sheltering in the ruins laid down a very effective covering fire. He nevertheless managed to score a devastating hit on the center power armour squad but the other ones made it off the table quickly and safely, resulting in a Tsarist win.
We then changed sides and my Neosoviets, most likely properly indoctrinated by Kommisars and cyanide pills boldly stormed into the streets ignoring the militia and aiming for the PA units instead. Reaction fire then decimated the militia resulting in either a draw or a narrow Neosoviet victory. I made some spectacularly good armour Saves!
Militia hiding in a building.
Power armour
More militia covering Prince Zenchikovs PA troopers' retreat
NeoSov troopers advancing
An athmosphere picture of PA troopers hiding in the shadows. As it happens, it didn't help them one bit...
Saturday, October 6, 2012
Scratchbuilding Tomorrow's War
Having recently been gripped by the terrific Ambush Alley ruleset Tomorrow's War I have started collecting figures and vehicles for this game in 20mm scale.
Since money unfortunately does matter, plastic 1/72 will form up the infantry and some creative scratchbuilding will provide most of the vehicles. In the coming months I will post several sub-projects in this context.
The first among these is the VTOL Black Mamba gunship derived from an old Revell 1/72 Apache Longbow kit. Rummaging through the bit box produced a few jet engines from long gone models and plasticard and putty made it into a menacing gunship.
Another example is some light artillery. Source materials here are plasticard and parts from the bit box, more specifically from a set of EM4 mechs I received from a friend some years ago. Here are the as yet unpainted models shown below.
The smaller Mech types from the EM4 sets turned out to be excellent figures for heavy power armour.
Next epsisode will deal with recreating VTOLs from the movie Avatar (or at least something similar) from ultra cheap plastic helicopter toys and some drinking cups and plasticard. Stay tuned!
Since money unfortunately does matter, plastic 1/72 will form up the infantry and some creative scratchbuilding will provide most of the vehicles. In the coming months I will post several sub-projects in this context.
The first among these is the VTOL Black Mamba gunship derived from an old Revell 1/72 Apache Longbow kit. Rummaging through the bit box produced a few jet engines from long gone models and plasticard and putty made it into a menacing gunship.
Another example is some light artillery. Source materials here are plasticard and parts from the bit box, more specifically from a set of EM4 mechs I received from a friend some years ago. Here are the as yet unpainted models shown below.
The smaller Mech types from the EM4 sets turned out to be excellent figures for heavy power armour.
EM4 power armour with a Caesar 1/72 Special forces trooper
RHModels excellent 20mm Imperial Battle Troopers
Next epsisode will deal with recreating VTOLs from the movie Avatar (or at least something similar) from ultra cheap plastic helicopter toys and some drinking cups and plasticard. Stay tuned!
Labels:
1/72,
20mm,
EM4,
gunship,
mech,
power armour,
scratchbuilt,
Tomorrow's War,
VTOL
Sunday, September 9, 2012
Tomorrow's War at Ducosim
Last saturday we played a Tomorrow's War participation game at the Ducosim con in Amersfoort. Hosting the game proved a success and we played through the Bonaventure scneario from the TW rulebook three times. The Rebels scored one victory, the People's Republic two with a very narrow last one!
Here you see the table layout. The Rebels have exploded an IED under a patrolling Mech at the far crossing. Mission objective for both sides was to secure the Mech's data core; the Rebels by downloading it, the PR troopers by erasing it. I chose the scenario for its simple makeup and mission goals and the fact that you only play with infantry and one vehicle, enabling a basic use of the rules.
The crippled Mech, the mission objective for the game.
Some staged photo's before the game. I replaced the APC's from the original scenario with a Mech with basically the same stats to make the game look more futuristic.
Here the game starts. The People's Republic advances with their Mech in the front.
Rebels start at several "hot spots" on the table and will receive random reinforcements each turn.
Here Rebels (very temporarily, as it turned out) secure the location of the downed Mech.
However, trouble is on its way......
PR Troopers use buildings and copses of trees for cover while advancing.
Rebels and the Mech race for the mission goal. The Rebels were occasionally equipped with RPG launchers that proved quit eeffective against the Mech, especially when they managed to maneuver in its back side, where its armour was weakest. In two games, the Mech was heavily damaged this way.
Not in the game (this time) was this gorgeous Arc Fleet grav tank by Critical Mass. More of my money will go that way, I'm afraid. Note that this bulky 15mm tank actually fits in quite well with the 20mm figures I use.
The Tomahawk/Warhammer Mech is a plastic kit by Bandai. Figures are plastic 1/72 by Caesar, that makes a fantastic modern range of figures. The two smaller walkers in the upper picture are 15mm ones by Rebel Minis, but are also very well suited for 20mm.
Houses are papercraft houses by Tony. Should they look familiar, most of them come from his Falklands pack. Unfortunately Tony's houses are no longer available and I have understood he has had problems with his health. I express my appreciation for his very well done 20th century houses and hope his health has or at least will improve.
As said, we played three games with 2-4 players aged 8 (I think) to mid-(sorry Bob if I do you any injustice here ;o) fifties. The rules proved to be remarkably intuitive and most players picked them up within 10 minutes or so.
The funny thing was that next to me a bunch of youngsters (harrumph!) staged a beautiful 15mm TW game with some stunning scratch-built terrain of with I was stupid enough not to make any pictures. With two TW games on one day, we can safely assume that TW has hit the Dutch convention circuit!
Last but certainly not least many thanks to Gerco for providing most of the pictures, transport for the day as well as assistance during the game!
Labels:
1/72,
Bonaventure,
Caesar,
Critical Mass,
Ducosim,
Grav tanks,
mech,
Tomorrow's War
Sunday, September 2, 2012
Ducosim Announcement!
To all those of you in the Low Countries I would like to extend an invitation to attend Ducosim in Amersfoort! There will be a lot of nice people and interesting games and as if that isn't enough I will host a Tomorrow's War participation game for 2 to 4 players and for at least 3 games for the day.
No previous experience or knowledge of the rules (or indeed of wargames in general) is needed.
Below a sneek peek into what to expect:
Hello? Would you mind giving me a ride....?
DPRG troops checking out a downed combat walker.
Some Bonaventure Militiamen checking out the DPRG troops....
Labels:
1/72,
Ducosim,
mech,
participation game,
Tomorrow's War
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