As long as I can remember I have been messing around
with miniature soldiers. My chaotic battles between Airfix’ Afrika korps and
the Foreign Legion (supported by Airfix’ Ancient Britons) have made way for the
(slightly) more structured wargames hobby and the toy soldiers are nowadays
called “military miniatures”. I find an enormous amount of fun in this hobby:
playing the games, building terrain, painting figures, researching the periods
and writing scenarios. And I’d like to share that fun with other people,
whether they have ever heard from the hobby or not!
Now the wargames hobby is not an easy one to get into.
Having to make a choice from hundreds of historical periods, a few hundred
rulesets and dozens of miniature brands can be a mind-boggling experience and you
quickly start to wonder: how can I ever pay for this, where do I stash all and
how can I get it all inside my head? There appears to be a staggering amount of
time and money involved.
For this reason wargamers tend to limit themselves.
For example to playing ”historical only”, playing just one ruleset or even by
making the ultimate choice for one period -one ruleset-one brand of figures like
Warhammer 40K. Of course this has to be your cup of tea in order to like it and
as it turns out specializing demands lots of work and investment as well. If
only because most wargamers tend to want their games to look as impressive as
possible. Not necessarily to be shared, but definitely to be admired from a
distance. Seeing them at work in a demo game at a convention can be an intimidating
experience; No Touching, Eyes Only and please Do Not Disturb The Game! How can one
ever hope to get into that?
My ambition was the opposite: getting people to
experience the game in an active way. So a few years ago I started what has
gradually become the Pijlie’s Game formula: staging participation games at the
quarterly Ducosim convention in Amersfoort NL. You can watch but you can PLAY
as well! Ducosim happens to feature a most interesting and
diverse audience: card players, , boardgamers, RPG-ers, LARPers, wargamers and
entire families on a day-out walking around and mingling. Curious people looking for
something new and happy to get into a game as long as it looks inviting enough.
Having done this for a few years now, I daresay I am
getting the hang of it. What is needed for an enjoyable participation game?
The table has to look good, but not TOO good. A few
nice looking tricks with some household junk and paper craft models often has
more of an effect than a modeling tour de force no one can hope to
emulate. The players need to be able to relate to what they see on the table. I
use a lot of scratch built terrain, free paper craft models downloaded from the
internet with lots of color and eye catchers. Passers-by, your players-to-be,
must be immediately drawn to your table by the spaceship, skyscraper of
whatever you have standing on your table as a centerpiece. I found out that
good looking figures can draw an audience, but you shouldn’t have too many of
them. Everybody likes a few dozen zombies and some rednecks with shotguns but
three hundred British redcoats apparently not only scare away the American
Rebels, but the audience as well …
Your choice of figures is important as well. The
established metal figures usually look great, but are also expensive and usually
only available through the internet. I often use plastic 1/72 or 28mm figures which are relatively cheap
and more easily obtained than their metal brethren. They are often sold in
hobby stores or even at the convention itself and the lower costs and smaller
quantities will make it all look more easier to recreate for the players
themselves.
I combine lots of plastic kits and toys, like cars, in
scales more or less fitting the figures used in the games. All this makes it
easier for the players to identify with the stuff they are playing with:
they're toys, after all! And it is amazing to find out that a well-painted 50
cent plastic dinosaur looks just as well as his 35 euro counterpart. And you'll
find he first in every toy store!
When you're an odd duck at conventions (and I am
always placed halfway between hardcore wargames and boardgames) an inviting
attitude is of paramount importance. I always try and answer as many questions
as possible and always try to respond to anyone showing an interest, even if
people don't “want to bother me” with questions. Just to be clear": no one
ever "bothers" me with a question since any question is more than
welcome!
The most popular rulesets are often the most expensive,
but dumbed-down versions of classic sets like The Sword & The Flame or G.A.S.L.I.G.H.T.
result in perfect rulesets for participation games. Bulky rulebooks are good to
leaf through and marvel at the pretty pictures but should otherwise be avoided
at all costs. A 10-minute explanation should be enough to enable completely
unprepared players of 6 to 60 years of age to start immediately. Leave all
decision making with the players, but make it as easy as possible to take
action. Let the players dice for themselves but tell them whatever their roll
has to be. Invent it if necessary as not to slow down the game. Keep the length
of the game down to an hour or so, so people know they will have the chance to
play something else later on and let them walk out of they don't like it, or
step in halfway if they do. Play several short games in a day so enthusiasts
can return for a second game.
The most important part is to tell a Story. The game
should not only be thrilling to play, but players should be able to relate to
the game and step in their figures' shoes. A juicy Hollywood
approach of events works a lot better than a dry list of facts. When a player has
to "die", let it at least be glorious! It doesn't matter who wins, as
long as nobody feels he loses.
Why do I do all this? Well, for responses like this
one: Last year a spectator of one of my games asked me where she could buy the
ruleset I used. SInce the ruleset was a free download from the internet I was
glad to give her the URL. To my question what she was going to do with it she
answered: "We are going to play it on my son's birthday. I'll buy a bag of
plastic dinos and we'll build the rest from LEGO. He has got plenty of that!"
What more can you want?