Asset Acquisition
The theme
A Special
Forces team is tasked with acquiring an unknown asset or –when deemed
impossible- denying the asset to the enemy
The scene
A cleared
spot in the Colombian jungle halfway surrounded by rocky outcrops and dense
forest. The centre of the table holds the Asset and a camp erected around it
with tents, cars or a truck and tools.
Lots of equipment, barrels and crates
Victory conditions.
The
attacker needs to secure the asset or, when impossible, destroy it. The
attacker needs to extract at least 5 operatives.
The
defender needs to prevent this.
Deployment
The
defender sets up first. The cartel elements are Unalert and set up in the camp.
The professionals deploy as guards around the camp (may be hidden) and are
Alert.
The
attacker may choose his route of attack.
Defender:
·
6
Professionals (Alert, bodyarmour, carbines/laser sights and sidearms, frag
grenades, close combat weapon) including a team Commander
·
20
cartel gangsters including 2 team commanders. Militia, Unalert and armed as
shown + close combat weapon.
·
1
Force commander (Elite, Professional, SMG and sidearm)
·
4
Civilians, unarmed, unalert
Attacker:
8 Elites,
including a team commander (Alert, bodyarmour, carbines/laser sights/red dot, silencers,
sidearm, close combat weapon, flash and frag grenades). One assigned man
carries enough C4 to destroy the Asset.
The rules
Optional:
nighttime conditions. Consider the camp as if in daylight. Everything outside the
perimeter is night.
Destroying
the Asset
Applying
the C4 is a Command (no roll). The action takes the entire turn and is only
finished at the start of the next turn. The operative sets a timer device for
1-4 turns.
The C4
blast will cause a Lethality 4 hit to all targets in a 12”radius and destroy
the Asset.
We found out we needed some additional rules for random moving guards and specific cover around the saucer craft. The jungle terrain needs some more structuring. And the craft really needs to be placed in the center of the table but apart from that the scenario worked fine. The SpecOps blew up the craft but lost two men in the blast. The scientists escaped. Perhaps their capture should be a secondary objective.
This scenario is the first to fit in my Mythos Wars project hence the use of a 70 years old Nazi saucercraft as The Asset :)
Great looking table and game.
ReplyDeleteI also see the spammers have been hitting your blog too. I have had to delete loads of comments.
Fun looking setup! I'm looking to seeing/reading more of these. I haven't heard much about spectre operations but it does seem to be creeping into my feed. Wondering about the good/bad of it.
ReplyDeleteLooks great. Nice report!
ReplyDeletehey man, nice pictures. What models did you use?
ReplyDeleteThanks.
The scientists are old Ral Partha Call of Cthulhu Investigators. The rest is all SPectre Miniatures if I am not mistaken: Cartel gangsters, SAS Rural and Contractors.
DeleteThe flying saucer is a scratchbuilt. The vehicles are toy cars.