Showing posts with label Karwansaray. Show all posts
Showing posts with label Karwansaray. Show all posts

Wednesday, July 29, 2015

Karwansaray's Great 2015 Wargaming Survey!

Apart from rolling dice, there seem to be few things miniature wargamers like to do better than discuss the state of their hobby. The purpose of this year's WSS survey is to answer some of the questions that regularly come up in such debates. As last year, the results will be published on our blog and in an upcoming issue of Wargames, Soldiers & Strategy.


At the end of this survey, you'll have the chance to enter your email address into a raffle for some very nice prizes. The full list is quite long and includes a Gates of Antares Starter set, the Great War game by the Plastic Soldier company, various boxed sets, books and three two-year subscriptions to either Ancient Warfare, Medieval Warfare or Wargames, Soldiers & Strategy! Moreover, as a thank-you for taking part in this survey, everyone will get a discount coupon for use on the Karwansaray Publishers website, which can be used to purchase any of our books and magazines.

Please note that this survey is entirely anonymous, unless you choose to provide your email address for the raffle. If you do, this will only ever be used to contact you if you win. 

Finally, filling out the entire survey shouldn't take more than 5-10 minutes, and they're taking responses until August 8th, 2015.

So enlist! and fill'em out!

Monday, February 9, 2015

PolderCon 2015! Now plus mini video documentary!!!!

Last Sunday the first edition of PolderCon went of with a big and joyous bang! With this, we aimed for a (almost entirely) pre-booked games- and workshop event. A wargaming show concept uncommon for Europe. 

So on Sunday, February 8th, 2015 some 90 players were welcomed by over 20 game hosts, workshop leaders and a few traders at our fledgeling Dutch wargaming convention to experience new and hitherto untried aspects of their wargaming hobby. They came from all over the Netherlands, Great Britain and Belgium to Utrecht NL to participate in games, workshops, good food and that thing wargamers like most right after playing: talking about wargaming! 

Below an impression (and no more than that!) of the day: 


Early morning, dragging in the many trappings of a wargaming convention. 


Building the many magnificent tables. All hosts were volunteers and had worked their pants off to present a great show, some even painting figures right up to the evening before! 


A glimpse of the table that would win a shared Price For Most Beautiful Demo: Ypenburg by Murphy's Heroes (Chain of Command)


Henrik making pictures of his extremely popular Batman table, incidently winning the Prize for Most Enjoyable Demo


Poised for the start.


Karwansaray Publishing, one of the show's sponsors, was also present. 


Our foreign delegation discussing the pros and cons of PolderCon


The start of any game: it works like this.....


And let the games begin! 












Below Henrik is playing his winning Batman game. As you can see, some players needed eyes in their back to survive this game!



But there was more to do than just gaming. Maartje and Pascal gave painting workshops in freehand and Non-Metallic-Metal painting that proved very popular!
As you can see, freehand painting does not come for free. Concentration is called for!













Elsewhere Shifting Lands gave a workshop in his fantastic terrain making skills. See his lovely stuff here to the right. 



In the meantime, behind the screens, our tireless volunteers packed the Goodiebags all visitors and hosts would receive on leaving. Filled with generous gifts from Subcultures from Utrecht, Scenery Workshop, Warlord Games, Sally 4th, Statuesque Miniatures and Karwansaray Publishing it would prove to be a fitting end of the day.







And that was not all there was to say about the organisation. All day long, our camera crew went around saving PolderCon for generations to come! Or at least for the promotion of the next edition....




More volunteers received the visitors, directed them to their games and workshops, collected entrance fees and -last but not least- handed out the much coveted lunch tokens!

With all this going on, yours truly tried to convey his scratch-building skills on innocent bystanders, exposing them to razor sharp knives and dribbling glue guns, all so they would make little houses out of junk. No blood was shed, no animals were hurt and only a few fingers were scorched by hot glue in the making of this workshop! 





Above little Joshua builds his 10mm skyscraper, despite being -according to himself- clumsy and un-creative. He propelled straight to the Prize For The Bravest Wargamer! 

The Great Too Fat Lardie himself, mr Richard Clarke, explained how to play Chain of Command to a throng of people and gave a workshop on that thing he does so well: hosting demos! Yes, that thing. 


Halfway the day we broke for lunch and everybody got together in the restaurant to get stuffed with food and chat!






There were Historical Events! Newborn miniature company Imaginative Miniatures sold its first miniature ever and added a giant bottle of beer to the purchase!



At the end there is always that humiliating moment that people who have done their best all day get called out in front for their troubles and get festooned with gifts because they Have Won A Prize. To avoid this, most refused to come to the ceremony  mumbling something about "having to clean up" or something and hoped it would all blow over.

So I of course took all people to them, climbed on a chair and gave a rousing speech, dispensing praise, prizes and gratitude to all who had contributed to this fantastic day.






Above the bravest of them all: Three demos And the Scenery building workshop!



Above Seb's winning Bolt Action table. Below a detail of the likewise winning Ypenburg table. 





Then I got to clean up, eat, drag myself home and fall over on the couch. What A Great Day!

NB: a mini video documentary made by Matthijs Diederiks



Sunday, November 3, 2013

Crisis 2013

Yesterday, saturday November 2nd, I was once more privileged to visit the Walhalla of mainland European wargaming, Crisis in Antwerp. For the second time in Hangar 29 this proved to be a huge and roomy gathering of a LOT of wargamers and all things wargaming. Dozens of traders, games-to-look-at (not my favorite things) and games-to-play (that's more my COT!) and a million things to spend your meager cash on awaited me.

After parking our car on a parking lot looking suspicously like the 2nd Battle of Ypres after a vivid German bombardment (so better parking arrangements than last year, which were crap, but still somewhat improvised) we were greeted by the Tin Soldiers of Antwerp crews and the smell of hamburgers. As a matter of fact the entire Hangar 29 smelled of hamburgers. I like hamburgers, but it would have been a bit of a bane for vegetarians, I suspect.

The hall is big. Really BIG. And the second hall as well. This makes for pleasant walking around without having to elbow your way through the throng all the time. In fact, the only real busy area was the Bring-and-Buy and its many temptations and this was the only area I avoided after my first attempt to pass through it. The lights were fine in most places allthough there were some dark patches in the second hall.


My first stop (after picking up some books at Caliver Books) was the Chain of Command demo by the great and outspoken Richard Clark of Too Fat Lardies fame. Being a great admirer of his rulesets as well as his demo style I as anxious to try out his new WW2 rules set. No pun in the title this time (until you abbreviate it, but who would want to do that, right? Right.)

Chain (note the absence of abbreviations) is a fast playing and interesting game with a lot of attention for Command and Control that makes for challenging play and hard choices. Our British desert rats tried to dislodge some platoons of Evil Nazis from their position. Unfortunately the Evil Nazis had a lot of Evil firepower and even managed to blow up our Rolls Royce armoured car with their second antitank rifle shot (quote by mr Clarke: "THIS NEVER HAPPENS!!"). One can tell Rolls Royce has fallen into Arab clutches and is not what it used to be....

So we had to abandon our misson eventually due to a lot of dead and disgruntled Britons. Still, we will win the war in the end.

Below mr Clarke at work explaining the Nazis how the rules work (a little too well, I'm afraid).




Below we see Jur chatting with Sidney Roundwood of Roundwood's world who I would have loved to have spoken but unfortunately we missed each other for the rest of the busy and crowded day.


My next stop, after picking up some Warlord Games German paratroopers (for some WW2 ruleset someone managed to sell to me along the way) was the Samurai demogame by Karwanseray. I was really looking forward to it, having seen the terrain and the rules in WSS 67.

Regular readers know me as a great admirer and lover of good demos and this one was as near to perfection as I haver ever seen and played. The terrain -made by Christy Beall, who I must have continually embarassed by my praise for her work- was top class, modular and with interiors included. The figures were extremely well painted and the rules were, after not even a 3-minutes explanation, simple, fast and straightforward.

The concept -written by Guy Bowers as I understand- was as simple as it was creative. Each player plays a ninja on a mission of stealth and murder. Missions are divided at random. Mine was to retrieve an ancestral sword from the castle tower. A tower crawling with ashigaru and samurai, to be exact. Owww....

As a ninja you had to sneak across the table because villagers and soldiers would sound the alarm as soon as they saw you. One of my fellow ninjas got cornered by a Blind Swordmaster like this but luckily managed to kill him, proving that swordfighting is an impractical form of self defence for blind people and preventing at least one cheesy Rutger Hauer film from being made in that universe...



Above and below Guy and Arvid explain the rules while players and audience gather round.


Some wargamers-to-be awed by the impressive table and lovely figures.





Below Joop and yours truly are evaluating the game to determine who really deserved to be called the winner. Was it Joop, who merely walked into the castle gates, killed an unsuspecting messenger and snuck off or was it this stalwart blogger who had to sneak into a castle climbing over the castle walls, kill two ashigaru, evade a raging samurai, climb to the top floor of the tower and climb down on a rope, pursued by said raging samurai only to escape at the last moment one turn after Joop had strolled off the table. You tell me, dear reader... ;)



The referee team stretching their creative ..... things....

I spent most of the day playing and talking to people so I did not see half of what there was to be seen. Some quick snapshots of the 3-dimensional Warmachine Table and the BRILLIANT WW1 dogfight game are a few of the impressions I have taken with me. Doubtlessly dozens of other people will supplement my pathetically imcomplete report of this lovely day.





Before returning home we reclined in the bar to fondle the loot and enjoy the Belgian beer and hamburgers (I already smelled like one, so I gathered I might as well eat one).


Here's the loot I took home with me. Tomorrow's War Alien rulest, War and Conquest because Arvid has told me so many good things about this rather undeservedly obscured ruleset and some WW2 Germans for this WW2 ruleset someone managed to flog me. Oh and of course some Ninjas and Japanese villagers that were my only real impulse buy (honest!) about 25 seconds after completing the Karwansaray demo.

\

Many, many thanks to all the people of the Tin Soldiers, who apparently enlist their entire families to make this day possible, and of course to the people of Too Fat Lardies, Karwansaray and all the other traders and players that made this day possible. 

See you all next year!