Showing posts with label 20mm. Show all posts
Showing posts with label 20mm. Show all posts

Sunday, March 18, 2018

*****Stars Review! Pedal to the metal to get Gaslands!


Not for the first time on this blog will I sing the praise of the Osprey rulesets. One of their latest publications once more proves that, in the immortal words of Goethe: "Limitation shows us the master".



Despite their diminutive format, limited 64 pages and Not-Always-50+-Friendly fonts their choice for Gaslands is an excellent one!

Readers of this blog will know that I collect rulesets and am always on the prowl for that elusive combinaton of innovative rules, fast play and fun games. This is such a combination.





























Gaslands is about racing in postapocalyptic cars. Think Mad Max meets Death Race 2000. The fluff is minimal (capitalistic Martian plutocrats enforce their dictatorial rule over Earth's population through racing games) but let's be frank: postapocalyptic car racing is its own fluff and doesn't need any other. The game's theme is actually the only thing that isn't innovative, since postapocalyptic car racing has been a love interest for a growing number of people ever since Roger Zelazny wrote Damnation Alley in 1967.






























Enough about fluff. Let's get to the rules!


Gaslands is built up in turns which are in turn built up in 6 Gear phases. Players take turns (the First Player or player in Pole Position usually changing each turn) to move their vehicles. The higher the gear you drive in, the faster you go since you must move a vehicle in the Gear Phase that is equal or lower than your current Gear. So a vehicle in Gear 3 moves in Gear Phases 1 through 3 and a vehicle in Gear 6 moves in all of them. Once you complete the move of the vehicle, the vehicle may fire its weapons if it has any.



Shifting gears
A vehicle may roll 1 or more Gear Dice up to its Handling Factor. These dice give you either maneuvers or the opportunity to change Gear. The more Gear Dice you roll, the more options you will have and the more maneuverable you become. Or... the more risks you take to skid, slip & spin... Since you can cancel unwanted maneuvers with Shifts, but also need Shifts to accelerate and stay in the higher Gear Phases and never know how many Shifts you will roll, there are all sorts of choices to make.
























Maneuvers
The vehicles move along movement templates that differ with the gear you drive in. Your maneuvers can be spoiled in all kind of interesting ways with Slides and Spins, although these not always yield unwanted results. It's just a matter of whether that collision is desirable now, or a bit later....

Depending on the maneuver and the current Gear you get either bonus Shifts to enhance your maneuverability, or Hazard counters. Hazard Counters can be discarded with Shifts, but when not, stack up and as soon as you collect 6 your car will "Wipeout" as you lose control and the vehicle comes to a standstill in a cloud of swirling dust (when you are lucky) or a ball of flames (when you are not!).

You need higher Gears to stay in the turn, but also to acquire some maneuvers that are only allowed in higher Gears
























Models and scale
Gaslands is essentially scalefree. However the author encourages to use Hotwheel scale (if there is such a thing) cars to play with. The advantage is that these are roughly 1/67 scale which can be combined with 20mm figures and terrain. As you can see you can really go to town building all kind of terrain.
























Damage
Damage is caused by collisions, less succesfull wipeouts and enemy fire. This uses a simple system of chassis squares. Once they run out, you have been Wrecked!



Suffice to say this game is heartily recommended!




Sunday, May 1, 2016

Tomorrow's War participation game at Ducosim's 40th anniversary!

On May 21st the Dutch Conflict Simulation society (DuCoSim) will celebrate its 40th birthday!

I thought it fitting to stage a seriously big and good-looking particpation game and chose Tomorrow's War as the ruleset.

While I am still working on the scenario and handout material, the table and figures have been finished. So here's some eye-candy for the time being. Watch this spot for mor news!

Oh and the game will be hosted on May 21st in Theater De Flint in Amersfoort NL. There will be two games starting at 1100 and 1400.

















EDIT:

Some pictures of the convention and games in progress:












And the opportunity for a drink afterwards. Cheers!


Sunday, June 28, 2015

With Rajah Brooke to Serawak: Golden Oldie game

Just some eyecandy from, oh dear, seven years ago already! A Kris & The Flame game based on Flashman's Lady and the Sandokan TV series.