Showing posts with label Mythic Battles: Pantheon. Show all posts
Showing posts with label Mythic Battles: Pantheon. Show all posts

Friday, May 4, 2018

Mythic Battles: Pantheon Review ****

As the regular readers of this blog may know I have gifted myself a big Kickstarter each year for the last few years. After Conan: The Boardgame and Zombicide Black Plague in 2017 this turned out to be Mythic Battles: Pantheon. Made by the same company as Conan and born from a cooperation between Monolith and Mythic Games this game looked especially promising. Last January I received it and could finally start painting and playing!



The Theme
The game is based on the Greek Myths and starts right after a raging war between the Titans (recently freed by a jealous Hera) and the Gods. Monsters and Heroes have participated on both sides and the war tore down Mount Olympus and ravaged the Earth.

Poseidon


In the game, which takes the form of an opposed boardgame, players play teams of Heroes, Minions and Monsters, led by a God or Titan, that score the Earth for Omphalos; the rare pockets of divine energy that are the remains of dead Gods and Titans. Winning a game is usually about winning the most Omphalos.

The Components
As I had come to expect of a Monolith product the game is exquisitely styled. The boards are comparable in function and style with the Conan boards and look at least as good, if not better. Heavy four-part folding cardboard with a gorgeous two-sided print give you two playing boards for the price of one. Since I bought the core game and two of the large expansions this gave me a total of 8 playing boards.

Game in progress. Note the 3D cardboard terrain


Dice, cards, Figure dashboards are all from durable plastic or high quality cardboard or card. The game came with specifically designed 6-sided dice but can be played with normal dice as well.

The game contains a number of scenarios for 2 to 4 players, although the game can simply be played on any board as an opposed battle between teams.

The game comes complete with 3D cardboard terrain features. These look quite good in their own right but can be easily replaced by "real" terrain from any wargamers collection.

Replacing cardboard terrain with real stuff is easy

The figures were my real reason for entering the Kickstarter. They were numerous and gorgeous and worth the money for the figure collection alone. They come in several categories and truly deserve their own spot in this review. The pictures speak for themselves, but I will detail their role in the game for each category.

Zeus
The Gods
Each team is led by one God or Titan that is immediately recognisable because of his, her or its size. At about 80mm or 1:25 scale the Gods tower over the rest of the figures. The Titans (as their name befits) are even larger. Detail is exponentially better and it is a joy (and a rare experience, since I rarely paint figures so large) to paint them. All the well-known members of the Olympus Club are there: Zeus, Hera, Apollo, Athena, Poseidon et cetera down to some lesser known players like Hecate en Helios.

Mighty Aphrodite
Each God has specific strengths and weaknesses in the game so the choice of God determines your strategy and the rest of your team up to a point (literally, but see below).

Gods are easily the most powerful pieces in a game, although some Monsters and Heroes come close. Gods are legendarily hard to kill, but can die in this game. The God or Titan of your team is the only one who can absorb Omphalos. Lose your team leader and you lose the game.

Hecate, She Of The Crossroads

Gods are controlled through a dashboard where their Life Points and abilities are recorded.

Heroes and Monsters
The Gods are reinforced by (more or less) human Heroes and Monsters. These are powerful game pieces in their own right and some may even stand up to a God or Titan. Heroes and monsters are individual pieces of varying size, from puny (28mm scaled) humans like Achilles or Circe to huge monsters like Hydra or Scylla.


Scylla will really grab your attention. And everything else! 


All Heroes and Monsters have specific strengths and weaknesses that may combine with other figures to reinforce or weaken them. So choose wisely!


Pegasus and Bellerophon
Heroes and Monsters are controlled through a dashboard where their Life Points and abilities are recorded, just like Gods are. When a Hero or Monster dies, he, she or it is removed from the game.


Minions
Last in line are the hosts of Minions that may support the Gods and Heroes. Here we find 28mm figures of the Argonauts, the Myrmidons, Hellhounds, Skeletons, Stymphalic Birds and many, many more. Buying MB: P gives you an instant Greek Fantasy collection!

Minions come in units (although all game pieces are called units) of more than one figure. This may result in (for example) 2 Centaurs or 6 Skeletons.

Hoplite Minions

Minion units are controlled through a simple card that records their abilities and lose Life Points by removing figures. Once all figures of a Minion unit have died, the unit is destroyed.

Minion units are recyclable however. Gods may Recall minions to their side, completely restoring all losses and moving the Minion unit to their space on the board.

Skeleton Minions

Like Heroes and Monsters, Minion units have specific strengths and weaknesses that may combine with other figures to reinforce or weaken them.

The Game
So MB:P got form spot on, but does it have substance?

It is an opposed game between 2 to 5 players. That took some getting used to, given that cooperative play is usually en vogue among game designers these days. That should not be a problem however.

Some Heroes: Achilles, Odysseus, Hercules and Leonidas

You assemble your team through a point system. Each figure or unit costs points and you may buy figures up to your max pool of points. You must take one God and one God only (or a Titan) but are free to combine figures for the rest of the team. Players choose Gods and units alternately, so beggars can't be choosers :)

Centaurs and Chiron

Players activate their figures through Activation cards. Each God, Hero, Monster or Minon unit has a given number of Activation cards that are combined into the Deck. Added are Art of War cards, that can be used to recall units, Activate more than one unit or Recall Minions and such. The number of AoW cards depends on the points you did not spend on buying figures. So you can choose between a large team or more AoW cards to give you options with the team you have.


One of the Gorgons

You may draw cards every turn (more if you pass) and may use AoW cards to pick or select even more. Activation cards are crucial, since you usually cannot Activate anything without the right card. Once your Deck has been used up, reshuffle and start again. All the other players receive all their remaining cards in their hand at that point in the game and reshuffle as well. Calling on the Gods for the right cards will be a common occurrence :)

Figures may perform one complex action (Absorbing Omphalos) or two simple one (like move, pick up an Omphalos or fight). You may not usually Activate the same figure twice in a turn but may Activate a second figure if and when you have the cards for it.

Helios

Absorbing Omphalos gives you points, but also Omphalos cards that can be used as AoW cards or to restore Life Points to your God. In the latter case they are discarded.

Fighting includes an ingenious sequence of dice rolling which gives you a choice between many dice scoring small hits or few dice scoring big ones. This choice gives you the option to inflict wounds on Gods with even the lowliest Minion (but you have to roll REALLY well then!).

The Great God Pan

The verdict
The rules mechanics give you an interesting game where team members must and can cooperate to grab the Omphalos and pass them to your God to Absorb and score a point. It kind of resembles an American Football; game in that way. Figures carrying an Omphalos can even be tackled and made to drop them.

Absorbing Omphalos is usually the best way to win a game, since killing all opposing Gods and Titans is quite hard. Gods do not tend to die easily and Titans even less so.

Finding the right combos for a team is THE challenge. There are many. many possible choices, especially when you have some expansions at your disposal. Pitting your combos against those of other players is really the gist of the game. And can make for some interesting and challenging choices and plans.

Getting the right card depends partly on luck, partly on choice as you can influence luck with AoW cards and an choose to have more of those in exchange of figures. Fighting is mostly a matter of dice luck, although the "Big Hit Option" does give you some influence there.

It is a turn based, opposed game in which only the acting player of the moment does things. This means the other player(s) must wait until their turn and can't really do anything. This I found an unexpectedly classic flaw in the game. One that is especially prominent in a multi player game where you might have to wait for three other players until you get your turn.

The Titan Atlas
While perhaps not being entirely reasonable I could not help myself comparing MB:P to Conan: The Boardgame. CTB is of course cooperative and requires all players to participate in every phase of a turn. Even inactive players can and must defend against attacks and still have decisions to make regarding resource management. Player immersion in CTB is significantly better in my eyes than in MB:P.

MB:P also depends more on chance. In CTB the only chance is in the roll of the dice when Fighting or performing Actions. Whether you do Fight or perform an Action is entirely up to you (as long as you have the energy to do so). In MB:P Lady Fortune's influence is enhanced because of the use of Activation cards. While you do have some influence on those, you still need to depend on luck more than in CTB. Being a great fan of choice and tactical dilemma over plain bad luck I think that is a shame.

So all in all I found MB:P a nice game, beautifully executed and well worth the cost for the figures alone, but not exceptional as a game in itself, despite some innovative aspects like the two-tier Fighting Dice rolling. The dependence on luck and the long waiting periods  between turns compare poorly to that other Monolith game, Conan The Boardgame.


Four out of five stars from me in this case, in which the fourth star is awarded for looks.


Persephone heralding Spring


Friday, February 16, 2018

Mythic Battles: Pantheon goodness, now with better and more pictures!

A month ago I received my Kickstarter of Mythic Battles: Pantheon. Another game I totally bought into because of the miniatures! And while it is a good game in its own right (I will get back to you on that one!) the miniatures really make it an exceptional one.

So I got to painting the Greek Gods that make up the pantheon. They are hardly miniatures, ranging between 60 and 100mm in height:


Atlas


Athena


Hecate


Helios


Aphrodite


Zeus


Apollo


Artemis


Hermes


Ares


Persephone


Hera


Pan


Hades


Poseidon


 Polyphemos


Charybdis


Creepy Siren


And Scylla! 



Someone on Facebook asked my about my painting methods for the Poseidon figures. I wrote it all down and it seems a shame to just put it up on FB so here is the bit of text for painting the Poseidon figures as well:

Since I use all kind of paints I had to look up all the colours. I wanted to stay as close as possible to natural sea colours so I chose mainly greens and greys that naturally reinforce each other. It has become a bit of a long read I am afraid.

Let’s start with Poseidon since most of his colour schemes return in the other models.

Poseidons lower body was painted Modelcolour Extra Dark green, his upper body with ModelColour Steel Grey and his ornaments with Vallejo Brass. The trident shaft with Vallejo Dark brown Air (I find the consistency perfect even though it is made for airbrush.)

His loincloth is ModelColour Cavalry Brown and the netting GameColour Bonewhite.

His entire body is then washed with Games Workshop Nuln Oil. The ornaments were washed with strongly watered down and wiped off GameColor Jade Green to get that old bronze effect.

Once dry, the tentacles on the lower body are highlighted with a large brush and GameColour Goblin Green and (very lightly) Vallejo Yellow Green. The sucker pads are then highlighted with GameColour Squid Pink.

The light spots on the four main tentacles were inspired by a Moray Eel and are done with GameColour Ghost Grey. The little black spots are done with a 0.05 Micron pen.

The upper body was highlighted with ModelColour Light Sea Grey and once more (lightly) with ModelColour Ghost Grey. The gills in his ribs with some dark skin colour and washed with Vallejo Flesh Tone wash. His loincloth is highlighted with the same Cavalry Brown and lightly with some Red. The netting is highlighted with Bonewhite.

The glass balls (witch balls as they are called here) are Modelcolour Extra Dark green, ModelColour Jade Green “reflections” and a dot of white for light effect.

The ornaments are lightly highlighted with Vallejo Gold but not too much or the bronze effect will disappear.

All that is left then are the beach (some khaki brown undercolour highlighted with Vallejo Brown Sand and ModelColour Bonewhite) and the little details like the starfish and such. I picked them out in simple bright colours to make them stand out and added a piece of wooden coffeestick (black, highlighted grey and bonewhite) as driftwood.

The other figures are mostly done in the same way. With Scylla’s tentacles I used a lighter green for the top side of the tentacles and BoneWhite for the thorns at the side and the claw at the end but otherwise the same. Her hair is Jade green with Yellow Green highlights.

Where brown washes were used I used GW Agrax Earth Shade, which is called different these days I believe but still available.

The water effects on the Scylla base are the same colours as used for Charybdis: GameColour Imperial Blue undercolour for both. A bright blue colour (I don’t remember the name right now) highlight for Charybdis and smears in the same colour for Scylla’s base. Then lighter and smaller highlights and smears with ModelColour Ice Blue and finally White highlight on Charybdis and foam effects (more smears) on Scylla’s base.

As you can see there isn’t much fancy about my methods: applying undercolour, wash and highlight is basically it. I rarely blend any paints and haven’t done it in these figures as far as I remember. Although now I have written it all down it becomes clear why Poseidon took me so long