Saturday, May 11, 2013

Impressions of Indiana Jones Game


The table at the outset 

A sample Team sheet


The Jones Team


Wu Manchu's team 


Maj Helga and her Thule Commando


The perfidious Stahlhelm and his henchmen


The first game in full swing


The perfidious Stahlhelm cowering cowardly behind some scenery



Yikes! Snakes! Fortunately the brainswashed Dacoits of Dr Wu Manchu aren't afraid of anything...


Some gross overestimating of German driving skills resulted in this monumental SNAFU.


Maj Helga speeds on to a glorious victory


Someone managed to start the plane...

  
..although the steering controls remain a mystery....


Aerial view of the table. 

Friday, April 19, 2013

Indiana Jones Participation Game

A sneak peek into my Indy Participation game for Ducosim next month:



Meet the cast: 



Why do it always have to be snakes?




Played for young and old at Ducosim, Amersfoort on May 11th !

Some pictures of our test game: 








Sunday, March 24, 2013

The John Carter Project pt 1

I am expressing a serious ambition here: to stage a massive John Carter demo about a year from now. I have done some research already, a miniature ordering list is being made and drawings for Martian flyers being done. I am planning to stay as close to the movies as possible.






A few feeble first steps are these Wargames Factory Zulus converted into Red Martians. I hope many will follow!

Saturday, March 9, 2013

Sci-Fi wargaming in 1/72

Because 1/72 or (not entirely accurate) 20mm scale is The One Scale for people my age and to give some opposition to the tide of beautiful 15mm and 28mm sized stuff here is an overview of my 20mm Sci-Fi wargaming stuff, mostly made for Stargrunt II and its worthy successor Tomorrow's war. As you will find it is an eclectic mix of 1/72 figures and kits, large 15mm stuff and random toys. Not all is pictured here but I refer to my other blogposts of Tomorrow's War especially. 

The 1/72 figure shown for scale with the vehicles is a Dark Dream Studio SF figure


Critical Mass Heavy Arc Fleet Grav tanks


Critical Mass Merc grav APCs


A Void grav tank destroyer. 


Critical Mass heavy Merc tank


Revell Leopard IIs and a Critical Mass Heavy Merc tank


Khurasan APCs



Revell APCs (2 Fuchses and a Marder)


A scratchbuilt APC from Aliens (cardboard and bits)


Dark Dream Studio 1/72 combat walkers


Dark Dream Studio 1/72 hunter/killers


Various scratchbuilt artillery pieces (AT gun, Missile platform and AA gun)


Some toys of unknown brand or type


RH Miniatures Colonial Marines 

Alien drones


Dark Dream Studios 1/72 SF troopers


RH Miniatures Imperial troopers

Sunday, March 3, 2013

Night at the Slaughtered Lamb Action Report

This weekend I played my latest participation game: Night at the Slaughtered Lamb (extra points for those who know which movie that one comes from) at Ducosim. It was a Witchfinder General game for 4 players with some RPG elements thrown in. What was happening?


This rustic tavern deep in the woods has become the last refuge of an evil witch. Hunted by the Witchfinders she has hidden in this tavern; The Slaughtered Lamb, killed one if its inhabitants and has glamoured herself into his or her form. It is the Witchfinder's task to find her out and prevent her escape. However, the other guests are not to be harmed, night is falling and sinister shadows growl and skulk at the dark forest's edge....


The Witch player(s) control the five guests (the witch among them) that start inside the tavern and the monsters that start at the forest's edge. The Witchfinder player(s) start inside or near the tavern, ideally surrounding it with their musketeers. The Witch may use her monsters and (to some extent) the other tavern inhabitants to draw attention away from herself so she can slip out of the tavern and dissappear in the dark forest. The other inhabitants are of course in awe of the armed witchfinders, may not initiate violence and such, but may otherwise act as suspicious as possible. As soon as the Witch reveals herself (by magic or violence for example) her miniature (only the Witch player knows which one) is at once replaced with a Witch figure.


The Tavern from a Noctelingers point of view.


Noctelingers and Werewolves aid the Witch from outside the tavern, arriving at sunset. 


The Witchfinder and his musketeers.


Here is the only picture I managed to take of the game in progress. Running a game with four enthusiastic and noisy players with some audience thrown in leaves little time for taking pictures, so I am glad I managed this one. (This is also my excuse for the gratuitous use of older pictures in this blog....)

I ran three fully manned games in a row, had a lot of fun and some spectacular endings. The Witch managed to dodge the bullets once, got shot once and in the final game, while still disguised as the innkeeper, got ripped apart by one of her own Noctelingers (the monsters were played by a second Evil player) before the Witch player could call out a warning! I didn't see that one coming....

A great day with a great audience and a great little ruleset!