So, like with a sexy sportscar that has quirky handling but looks oh so lovely I decided to collect, develop and test a number of houserules to solve the games most impactful (in my eyes at least) shortcomings.
Each houserule should provide a more interesting dilemma than the original rule and/or mitigate an effect that is undesirable for enjoyable gameplay (in my opinion at least).
- Hard cover: -2 To Hit (most of the figure obscured by cover) or
- Partial cover: -1 To Hit (most of the figure visible despite cover)
- additional -1 To Hit (on top of existing cover modifiers)
- takes 1 AP to go Prone and 2 to get up.
- Prone Characters must spend 2 AP to crawl 1" .
- Going prone may obscure a character behind cover completely by laying down the figure.
- Prone characters may fire and/or spend AP on other actions as normal.
Dogs may Run.
Dogs may learn from Experience.
Dogs may pick and develop Skill types from the Athletic and CQC tables.
Dogs may pick up and move loot after acquiring the Heavy Lifter skill. They may not use any other effects of that skill.
Dogs may learn to walk or run silently after acquiring the Stalker Skill.
Desired effect: get a dog and enjoy it! Untested.
Lock & Load
The L&L counter is then not removed but flipped over and left on the table. The character may not fire again in either the Move-, Shoot- or Menace Phase that follows.
Zombies appear at the start of the game or during the game.
Add to the miscellaneous Actions Table: Search a house or other closed piece of scenery.
Searching costs 2AP. Then Roll 1D6:
- On a 1 there will be 2 zombies inside
- On a 2 there will be 1 zombie inside
- On a 5-6 there will be Loot.
It has been a while since civilization stopped and the zombies took over. So most cars will not work anymore. However, some might.
Starting and driving a car
When trying to start a car roll a D6 for present keys. On a 6 there are still keys present. If not, the car must be hotwired.
- Getting into a car takes 1 AP
- Starting a car with keys takes 1 AP.
- Starting a car through hotwiring takes 4 AP.
- The car starts on a 5+.
- Only one character may try to start a car or drive one in any one turn.
- A starting car gets 3 noise tokens on the start location.
- A car with running engine gets 1 per turn which follows the car.
Cars offer Hard cover to passengers. Cars never Run and never get a -1 Run modifier due to their size.
Out of control, collisions and crashes
All characters and zombies hit by a driving car suffer a Strength 5 CQC hit. On a Damage roll of 1 the car is out of control.
A car hit causes 1 additional Noise counter at the collision location.
Out-of control cars move 10" in a random direction and then stall (or crash into an object on the way). All characters in a crashing car suffer a Strength 3 CQC hit.
A crashed car will not function again. A car crash causes 5 Noise counters. On a 6 the car alarm malfunctions and starts blaring. 1 Noise counter per turn.
Any To Hit roll on a car and its passengers of an unmodified 6 does not hit a passenger or driver but a vital part of the car instead. The car hit this way then gets out of control and will not function again.
Desired effect: Baby you can drive my car! Untested.
EDIT September 14th 2018:
Tested the house rules tonight. They worked very well. The numbers of zombies increased dramatically and put an end to any static tactics we might be inclined to. So no more time to gun down your opponents and pick up the loot. Not in the least because employing terrain for cover actually made sense now and groups of zombies would surround you and wear you down.
The new L&L rules offered a nice choice between mobility, firepower and a fast shot in your opponents move or an aimed shot in the shooting phase.
The faster dogs made great noisemakers and zombie-killers.
In the course of the game small groups of zombies roamed the table, slowly increasing in numbers and forming a small horde, making the table look like a small zombie apocalypse at last!
Searching houses produced as much loot as it did zombies. We didn't get to try out a car unfortunately.