Showing posts with label Antwerp. Show all posts
Showing posts with label Antwerp. Show all posts

Sunday, November 3, 2013

Crisis 2013

Yesterday, saturday November 2nd, I was once more privileged to visit the Walhalla of mainland European wargaming, Crisis in Antwerp. For the second time in Hangar 29 this proved to be a huge and roomy gathering of a LOT of wargamers and all things wargaming. Dozens of traders, games-to-look-at (not my favorite things) and games-to-play (that's more my COT!) and a million things to spend your meager cash on awaited me.

After parking our car on a parking lot looking suspicously like the 2nd Battle of Ypres after a vivid German bombardment (so better parking arrangements than last year, which were crap, but still somewhat improvised) we were greeted by the Tin Soldiers of Antwerp crews and the smell of hamburgers. As a matter of fact the entire Hangar 29 smelled of hamburgers. I like hamburgers, but it would have been a bit of a bane for vegetarians, I suspect.

The hall is big. Really BIG. And the second hall as well. This makes for pleasant walking around without having to elbow your way through the throng all the time. In fact, the only real busy area was the Bring-and-Buy and its many temptations and this was the only area I avoided after my first attempt to pass through it. The lights were fine in most places allthough there were some dark patches in the second hall.


My first stop (after picking up some books at Caliver Books) was the Chain of Command demo by the great and outspoken Richard Clark of Too Fat Lardies fame. Being a great admirer of his rulesets as well as his demo style I as anxious to try out his new WW2 rules set. No pun in the title this time (until you abbreviate it, but who would want to do that, right? Right.)

Chain (note the absence of abbreviations) is a fast playing and interesting game with a lot of attention for Command and Control that makes for challenging play and hard choices. Our British desert rats tried to dislodge some platoons of Evil Nazis from their position. Unfortunately the Evil Nazis had a lot of Evil firepower and even managed to blow up our Rolls Royce armoured car with their second antitank rifle shot (quote by mr Clarke: "THIS NEVER HAPPENS!!"). One can tell Rolls Royce has fallen into Arab clutches and is not what it used to be....

So we had to abandon our misson eventually due to a lot of dead and disgruntled Britons. Still, we will win the war in the end.

Below mr Clarke at work explaining the Nazis how the rules work (a little too well, I'm afraid).




Below we see Jur chatting with Sidney Roundwood of Roundwood's world who I would have loved to have spoken but unfortunately we missed each other for the rest of the busy and crowded day.


My next stop, after picking up some Warlord Games German paratroopers (for some WW2 ruleset someone managed to sell to me along the way) was the Samurai demogame by Karwanseray. I was really looking forward to it, having seen the terrain and the rules in WSS 67.

Regular readers know me as a great admirer and lover of good demos and this one was as near to perfection as I haver ever seen and played. The terrain -made by Christy Beall, who I must have continually embarassed by my praise for her work- was top class, modular and with interiors included. The figures were extremely well painted and the rules were, after not even a 3-minutes explanation, simple, fast and straightforward.

The concept -written by Guy Bowers as I understand- was as simple as it was creative. Each player plays a ninja on a mission of stealth and murder. Missions are divided at random. Mine was to retrieve an ancestral sword from the castle tower. A tower crawling with ashigaru and samurai, to be exact. Owww....

As a ninja you had to sneak across the table because villagers and soldiers would sound the alarm as soon as they saw you. One of my fellow ninjas got cornered by a Blind Swordmaster like this but luckily managed to kill him, proving that swordfighting is an impractical form of self defence for blind people and preventing at least one cheesy Rutger Hauer film from being made in that universe...



Above and below Guy and Arvid explain the rules while players and audience gather round.


Some wargamers-to-be awed by the impressive table and lovely figures.





Below Joop and yours truly are evaluating the game to determine who really deserved to be called the winner. Was it Joop, who merely walked into the castle gates, killed an unsuspecting messenger and snuck off or was it this stalwart blogger who had to sneak into a castle climbing over the castle walls, kill two ashigaru, evade a raging samurai, climb to the top floor of the tower and climb down on a rope, pursued by said raging samurai only to escape at the last moment one turn after Joop had strolled off the table. You tell me, dear reader... ;)



The referee team stretching their creative ..... things....

I spent most of the day playing and talking to people so I did not see half of what there was to be seen. Some quick snapshots of the 3-dimensional Warmachine Table and the BRILLIANT WW1 dogfight game are a few of the impressions I have taken with me. Doubtlessly dozens of other people will supplement my pathetically imcomplete report of this lovely day.





Before returning home we reclined in the bar to fondle the loot and enjoy the Belgian beer and hamburgers (I already smelled like one, so I gathered I might as well eat one).


Here's the loot I took home with me. Tomorrow's War Alien rulest, War and Conquest because Arvid has told me so many good things about this rather undeservedly obscured ruleset and some WW2 Germans for this WW2 ruleset someone managed to flog me. Oh and of course some Ninjas and Japanese villagers that were my only real impulse buy (honest!) about 25 seconds after completing the Karwansaray demo.

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Many, many thanks to all the people of the Tin Soldiers, who apparently enlist their entire families to make this day possible, and of course to the people of Too Fat Lardies, Karwansaray and all the other traders and players that made this day possible. 

See you all next year! 

Sunday, November 4, 2012

Crisis Antwerp 2012 !

Yesterday I paid my visit to THE annual wargaming fest in my region (this being the north-western European mainland): Crisis in Antwerp. There was much anticipation as it would be at a new venue. Would I like it, would I even be able to find it? As it turned out my worries were for naught as Miss Tomtom guided me without hesitation towards Hangar 29 in the Antwerp harbour. Bouncing along the most enormous cobblestones I have ever seen and dodging what I would swear to be bomb-craters in the road surface I arrived at the venue. Parking turned out to be a slightly creative process but I got lucky there by being bold and I finally entered Area 51, pardon Hangar 29!
 
This turned out to be two spacious and surprisingly pleasantly warm halls, well lit and filled with trader stands and gaming tables. Despite the large amount of tables and stands (and the growing number of visitors) one could walk and look around without copious use of one's elbows. And there was much to see as many an inspiring table graced Hangar 29's floors !
 
 
 








 

 One big improvement was the bar: bigger, better, incredibly well-smelling (I love the smell of fastfood in the morning) and they accepted euros instead of those infernal chits.

 
 
Being already warmed up for Dux Brittaniorum by the Meeples & Miniatures interviews I bought it on sight and then enjoyed the privilege of a demo game led by Richard himself. Here you see him in action explaining and guiding the game with much clarity interspaced with tongue-in-cheek anecdotes. As it turned out our Britons started out making a firm stand on the hill in their famous shieldwall. Alas, an evasive move of our Warlord (Cedric the Fleet-footed) turned out so well he almost ran off the table, got attacked in the rear by the Saxons and spent the rest of the game running around (and away).
 
Our warriors and levy held firm for a few turns but then the warriors were mostly, well, dead and the levy decided that the fence needed painting, the hay had to be hauled in and it was time to turn home and be quick about it! Maybe cultural assimilation is the way to go for the Britons.....
 


All in all it was a fantastic day. My feet and wallet were utterly exhausted and I returned home with much loot and the feeling of a well-spent day. As for purchasing I ended up with Dux Brittaniorum, Muskets & Tomahawks and some 20mm figures by Newline, a bunch of tanks by Critical Mass which got me a free copy of their SF ruleset!), a box of female zombies by Wargames Factory, a bag of musketeers by Redoubt, more 10mm pike & shotte by Pendraken and the latest armylist book for Hail Caesar. And of course the annual LE figure!

Thank you Tin Soldiers for staging this fabulous day! Please continue and try to maintain this venue as it is great. And don't hesitate to charge more next year if nessecary to do so! Remember it is a stingy Dutchman saying this!