Saturday, May 17, 2014

Playing the ninja raid

Today I hosted the Ninja Raid game as a participation demo at Ducosim in Amersfoort. It was a bit of an experiment as I usually host multiplayer games and this was a 1-on-1 game. The convention, held three or four times a year, is a combination of mainly board- and card gamers, some wargamers and that elusive category in between, the participation game. It was the first time my Japanese manor featured on a con and also the most compact demo I ever hosted: I carried all the stuff from my car to the table in two boxes!


 Here the terrain is shown. While the entire game is basically confined to the manor, I thought it good to dress up the table with some more fluff.


The brave (but somewhat sleepy) inhabitants of the manor. The dice are thrown into the building to represent  where the inhabitants are and whether they are awake or not.


Background fluff: temple, gate and Buddha. Yes, here be cherry blossom trees....


The sneaking route for the Ninja up to the back door.


The front gate. As you can see the time to paint the dragons flanking the gate somehow eluded me.


Two cute girls played the first game and as usual in reality turned out to be bloodthirsty hack-and-slash players intent on slaughtering their way to victory...


Here Ninja and samurai battle in the garden. Note the Koi fish. I am very proud of the Koi fish....



Audience gives some constructive criticism while the ninja player ponders his plan of attack.



 Note the blinds that cover up the rooms. This way the ninja player has no idea where his target (or the guards) are and the samurai player knows where they are, but not whether they will be awake...


Ninja sneaking over the garden wall, taking aim with the blowpipe with the poisoned darts...



Here a poisoned dart target, pardon a samurai guardsman reclines on the bridge in the garden.






After the bit with the poisoned darts, ninja sneak up to the back door. Unfortunately several AWAKE samurai were waiting inside!


A smoke bomb took care of the first round of combat and prevented the samurai from using their superior numbers.

One ninja even confronted the Daimyo directly in his sleeping chambers! Alas, in the end the target  ran too fast to be caught...

For Ninja caught inside a building filled with awake guards and staff, times have become interesting indeed! 


Here my neighbours played the venerable game Battletech Classic, which is a silly tag, since, well, what other kind of Battletech is there, really?


Some impressions of the convention: lots of card- and boardgames, some wargames and a huge FoW game. Not my thing, but impressively huge.


I spent a very enjoyable day, hosted 4 or 5 games and chatted with a lot of people, known and unknown and even got a bag of Thirty Years War Cuirassiers for my birthday. Thank you Sander! They will grace some Witchfinder General Table in the future.

7 comments:

  1. Nice Jan Willem, looks like you had a fine day

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  2. Thats an exceptionally great looking game. Wonderful.

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  3. The terrain was even more impressive close by! The Koi are truly well done, or do I like them better rare? Oh well I digress: It's a pity I was late due to train-trouble because I would have liked to play a game on this excellent terrain indeed.

    Still don't know what to use Cthullu's for sorry...

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  4. Your scenery is absolutely stunning and very inspirational. Keep up the good work mate.Your pictures and battle report is also very good!!!

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  5. I think this game is ready made for crazy scenarios like this.
    Will add your blog to my reader.

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