Sunday, January 20, 2013

Man Cave: storage space for gaming stuff:

After years and years I finally have my den, my Man Cave! Modest, I admit, but still I managed to store my entire wargames collection and library there. It is complete with comfy chair for the cat (and I can sit there as well when she's away), music an copious amounts of books and stuff! 




When hauling my stuff into the room, which came from all over the house and the shed, I encountered several things that must have been left by strangers, since I have no idea how I acquired them, and at least one unit of troops apparently painted and based by myself of which I had no memory at all when and why I did this or when I even bought them. It's a mystery....

Yesterday's Tomorrow's War game

Pictures of a TW game at my home. We played a scenario that I wrote for Stargrunt II years ago based on the Blackhawk Down events. A shuttle carrying the President and his bodyguard crashes in a jungle deep in enemy territory. Com equipment is down and they dare not leave the wreck. Marines will need to reach them and escort them to one of three LZs nearbyto be picked up by a transport VTOL. In the meantime enemy troops close in on the shuttle wreck. The Marines have a VTOL gunship for air support and two transports.


The table setup. Lots of trees! The crash site is In the middle of the table.

One of the transports made from an old HappyMeal toy.
An enemy Combat Walker (Rebel Minis). 

The gunship hovering over the crash site while Marines approach the wreck.



RH Miniatures Marines on the ground. Faced with the Rebels coming in all around them in ever-increasing numbers and with no reinforcements their losses amounted to over 50% during the game.


The President (on the phone, trying to reach help) and his bodyguard in the wreck.


Enemy jungle fighters moving through the jungle


The gunship strafing the jungle with devastating effect. I over-armoured the gunship somewhat, making it practically invulnerable for the Rebel's RPG's.


Here the president is running toward the transport. No Rebel units where nearby so he made a safe run off te table.

Saturday, January 19, 2013

Sneak peek for Ducosim Spring demo!

Here are just a few peeks of the stuff I am building in preparation for the demo game I have planned for Ducosim next Spring.

Pulp movie enthusiasts will have no problem guessing the theme, but be prepared for some (actually quite some) liberties with the original! The game will need to accomodate at least four players so several new factions will be added to the original "plot".








Look here for further news!

Here be giants! A 54mm RIfleman.

 A while ago I visited a friend who got me interested in 54mm skirmish gaming. SInce I never painted anything in such a large scale I risked buying a box of the Italeri British Rifles. These turned out to be one-piece figures with excellent detail. So I tried my hand at one just to "test the water".

I am quite pleased with this first attempt, would certainly approach some things differently next time (shading and blending the skin colour and such) but it's not bad.


These close-ups really show the flaws yet present in my technique, but do serve to illustrate the tremendous amount of detail these figures offer:



10mm scale farm/village

Those following my blog will know my fondness of papercraft buildings. Roaming around the web one finds a lot of interesting and free PDFs. Amongst these is a heritage German village called Pretschendorf that is in fact a package featuring a multitude of buildings in small ( I think OO but might be even smaller) scale. See the Pretschendorf site for the PDFs.

I selected one of these for a Thirty Year's War small village (or large farmstead) and intend to use it with my 10mm TYW games.

 









I was dissatisfied with the roofs as provided and made the thatch roofs from a cheap towel bought a a discount store. It even came in a grey-brown colour almost perfect for thatch. 
The fir trees were a christmas leftover bought at a discount in all sizes. These are the smaller types and are perfect for 10mm.

Wednesday, December 26, 2012

Armour for Tomorrow's War (and some grunts)

At and around Crisis 2012 I bought some new armour for my TW games. They got painted in the past weeks and I'd like to show them (off ;o)
 
First the heavy Mercenary tank by Critical Mass. Painted in a green/brown "NATO" scheme to make it fit in with the other tracked tanks I use for TW (mostly Leopard IIs and Fuchs) to represent the lower tech levels. These bulky 15mm models fit in perfectly with the 20mm figures I use.
 


Next two Grav APCs, also from the Mercenary faction. These are painted in my version of desert camo to make them fit in in the higher tech level grav contingents. A bit small for 20mm but it just works for a small APC, I think.


Next the Arc Fleet hevay grav tank, painted in the same desert camo. Note the 20mm tanker looking out of the hatch.



Finally a grav scout vehicle. I think of it as a SF Jeep :)


Here's the magnificent Khurasan APC. So large for 15mm that it is a perfect fit for 20mm and of course a dead ringer for the APC from "Aliens"!



For everyone who asks himself: where the hell do I find 20mm SF troops: try RH Models!
I might wish Rolf had a better site and a more admissable web shop, but his miniatures leave nothing to be desired! Here are the Colonial battletroops skulking through heavy terrain.

 

Sunday, December 23, 2012

Christmas Battle

Last friday evening I hosted the annual Christmas battle on the last gaming night of the year. It is also a tradition that it is not a normal wargame, but always something pulpy, campy and weird! This year I took a leaf from the creations of Goscinny ands Uderzo and played a Gallic version of a classic tale: Orpheus and Eurydice.

Assurancetourix, the village bard (names may vary with the country the Asterix albums are published in) fell hopelessly in love with beautiful Walhalla. Seconds after she answered his love, a falling menhir tragically took her life. But Assurancetourix, knowing his classics, would not relent. He would enter the underworld and persuade the Lord of the Underworld with his song and music to release his love to the world of the living! And off he went.

His tribesmen knew he was brave, but they were also pretty sure that he was no Orpheus... So they decided to help him! And armed with magic potions, smelly fish and menhirs they set out to aid him in his quest.


 Here they are lined up before battle. It was a homespun card-driven game with a very simple combat system and some character bound skills (like Kostunrix' battle fish would always negate two enemy defence dice on any enemy with a nose....)


Undead Romans and tentacled demons thwarted the players in their race for victory: reuniting Walhalla with Assurancetourix (and preventing him to sing for the Lord of the Underworld, as this would piss him off mightily!)




The Underwordly playing table was improvised from some classic ruins, lots of gravestones and lots of black....


And some Christmas theme in the Lord of the Underworld's garments and throne decorations...


A dragon. Never leave home without one and have him roast some Gauls. Asterix was quite singed at this point.


The final scuffle for Walhalla. A bunch of boars race by to distract the players, in vain this time.....


And the winners: Briton cousin Flegmatix on the left and Abraracourcix, our Leader on the right.


And the entire crew.....

A fine chaotic game in traditional roaring Christmas style and a fine finish on the gaming year 2012. Fortunately the Apocalyps turned out to be late  :)

Sunday, December 16, 2012

The Art Of Demo: Get everyone a wargame!


As long as I can remember I have been messing around with miniature soldiers. My chaotic battles between Airfix’ Afrika korps and the Foreign Legion (supported by Airfix’ Ancient Britons) have made way for the (slightly) more structured wargames hobby and the toy soldiers are nowadays called “military miniatures”. I find an enormous amount of fun in this hobby: playing the games, building terrain, painting figures, researching the periods and writing scenarios. And I’d like to share that fun with other people, whether they have ever heard from the hobby or not!

Now the wargames hobby is not an easy one to get into. Having to make a choice from hundreds of historical periods, a few hundred rulesets and dozens of miniature brands can be a mind-boggling experience and you quickly start to wonder: how can I ever pay for this, where do I stash all and how can I get it all inside my head? There appears to be a staggering amount of time and money involved.

For this reason wargamers tend to limit themselves. For example to playing ”historical only”, playing just one ruleset or even by making the ultimate choice for one period -one ruleset-one brand of figures like Warhammer 40K. Of course this has to be your cup of tea in order to like it and as it turns out specializing demands lots of work and investment as well. If only because most wargamers tend to want their games to look as impressive as possible. Not necessarily to be shared, but definitely to be admired from a distance. Seeing them at work in a demo game at a convention can be an intimidating experience; No Touching, Eyes Only and please Do Not Disturb The Game! How can one ever hope to get into that?

My ambition was the opposite: getting people to experience the game in an active way. So a few years ago I started what has gradually become the Pijlie’s Game formula: staging participation games at the quarterly Ducosim convention in Amersfoort NL. You can watch but you can PLAY as well! Ducosim happens to feature a most interesting and diverse audience: card players, , boardgamers, RPG-ers, LARPers, wargamers and entire families on a day-out walking around and mingling. Curious people looking for something new and happy to get into a game as long as it looks inviting enough. Having done this for a few years now, I daresay I am getting the hang of it. What is needed for an enjoyable participation game?
 

The table has to look good, but not TOO good. A few nice looking tricks with some household junk and paper craft models often has more of an effect than a modeling tour de force no one can hope to emulate. The players need to be able to relate to what they see on the table. I use a lot of scratch built terrain, free paper craft models downloaded from the internet with lots of color and eye catchers. Passers-by, your players-to-be, must be immediately drawn to your table by the spaceship, skyscraper of whatever you have standing on your table as a centerpiece. I found out that good looking figures can draw an audience, but you shouldn’t have too many of them. Everybody likes a few dozen zombies and some rednecks with shotguns but three hundred British redcoats apparently not only scare away the American Rebels, but the audience as well …

Your choice of figures is important as well. The established metal figures usually look great, but are also expensive and usually only available through the internet. I often use plastic 1/72  or 28mm figures which are relatively cheap and more easily obtained than their metal brethren. They are often sold in hobby stores or even at the convention itself and the lower costs and smaller quantities will make it all look more easier to recreate for the players themselves.

I combine lots of plastic kits and toys, like cars, in scales more or less fitting the figures used in the games. All this makes it easier for the players to identify with the stuff they are playing with: they're toys, after all! And it is amazing to find out that a well-painted 50 cent plastic dinosaur looks just as well as his 35 euro counterpart. And you'll find he first in every toy store!

When you're an odd duck at conventions (and I am always placed halfway between hardcore wargames and boardgames) an inviting attitude is of paramount importance. I always try and answer as many questions as possible and always try to respond to anyone showing an interest, even if people don't “want to bother me” with questions. Just to be clear": no one ever "bothers" me with a question since any question is more than welcome!

The most popular rulesets are often the most expensive, but dumbed-down versions of classic sets like The Sword & The Flame or G.A.S.L.I.G.H.T. result in perfect rulesets for participation games. Bulky rulebooks are good to leaf through and marvel at the pretty pictures but should otherwise be avoided at all costs. A 10-minute explanation should be enough to enable completely unprepared players of 6 to 60 years of age to start immediately. Leave all decision making with the players, but make it as easy as possible to take action. Let the players dice for themselves but tell them whatever their roll has to be. Invent it if necessary as not to slow down the game. Keep the length of the game down to an hour or so, so people know they will have the chance to play something else later on and let them walk out of they don't like it, or step in halfway if they do. Play several short games in a day so enthusiasts can return for a second game.

The most important part is to tell a Story. The game should not only be thrilling to play, but players should be able to relate to the game and step in their figures' shoes. A juicy Hollywood approach of events works a lot better than a dry list of facts. When a player has to "die", let it at least be glorious! It doesn't matter who wins, as long as nobody feels he loses.

Why do I do all this? Well, for responses like this one: Last year a spectator of one of my games asked me where she could buy the ruleset I used. SInce the ruleset was a free download from the internet I was glad to give her the URL. To my question what she was going to do with it she answered: "We are going to play it on my son's birthday. I'll buy a bag of plastic dinos and we'll build the rest from LEGO. He has got plenty of that!"

What more can you want?