Monday, September 30, 2019

And some US Rangers


Squad leader

Riflemen

Drone operators

Desert Hawk drone

SAW gunner

Sniper

Black Hornet nanodrone operator

Grenadier

Monday, September 23, 2019

Friday, September 20, 2019

More stuff for SPECTRE





Some lethal weapons by Rogue Miniatures


Technical MG gunner by Spectre Miniatures


Bank robbers by Spectre Miniatures


SAS sniper by Spectre Miniatures


Joe and Ghost aka SAS dog handler and dog by Spectre Miniatures


SAS troopers by Spectre Miniatures


SAS troopers by Spectre Miniatures


Insurgent drone operator by Spectre Miniatures
 


Digital distraction on the battlefield 

Saturday, August 31, 2019

Asset Acquisition: A Spectre Operations scenario


Asset Acquisition

The theme
A Special Forces team is tasked with acquiring an unknown asset or –when deemed impossible- denying the asset to the enemy




The scene
A cleared spot in the Colombian jungle halfway surrounded by rocky outcrops and dense forest. The centre of the table holds the Asset and a camp erected around it with tents, cars or a truck and tools.  Lots of equipment, barrels and crates







 

Victory conditions.
The attacker needs to secure the asset or, when impossible, destroy it. The attacker needs to extract at least 5 operatives.
The defender needs to prevent this.


Deployment
The defender sets up first. The cartel elements are Unalert and set up in the camp. The professionals deploy as guards around the camp (may be hidden) and are Alert.
The attacker may choose his route of attack.

Defender:
·         6 Professionals (Alert, bodyarmour, carbines/laser sights and sidearms, frag grenades, close combat weapon) including a team Commander
·         20 cartel gangsters including 2 team commanders. Militia, Unalert and armed as shown + close combat weapon.
·         1 Force commander (Elite, Professional, SMG and sidearm)
·         4 Civilians, unarmed, unalert

Attacker:
8 Elites, including a team commander (Alert, bodyarmour, carbines/laser sights/red dot, silencers, sidearm, close combat weapon, flash and frag grenades). One assigned man carries enough C4 to destroy the Asset.


The rules
Optional: nighttime conditions. Consider the camp as if in daylight. Everything outside the perimeter is night.


Destroying the Asset
Applying the C4 is a Command (no roll). The action takes the entire turn and is only finished at the start of the next turn. The operative sets a timer device for 1-4 turns.
The C4 blast will cause a Lethality 4 hit to all targets in a 12”radius and destroy the Asset.
  
How it played out the first time

We found out we needed some additional rules for random moving guards and specific cover around the saucer craft. The jungle terrain needs some more structuring. And the craft really needs to be placed in the center of the table but apart from that the scenario worked fine. The SpecOps blew up the craft but lost two men in the blast. The scientists escaped. Perhaps their capture should be a secondary objective.

This scenario is the first to fit in my Mythos Wars project hence the use of a 70 years old Nazi saucercraft as The Asset :)

Friday, August 23, 2019

Haunebu Type II FINISHED!!!!

Over the past week, in between work and catching the flu in the middle of summer, I cobbled together this 28mm model for a Haunebu Type II Kampfflugscheibe, the legendary Nazi flying saucer powered by the at least as legendary Vril power source.

There are several model kits on the market which carry -in my not so humble opinion- a rather insane price tag. SO I decided to build one myself from some cheap plastic dishes, a plastic soup bowl, some balls that come from those childrens' surprise machines, the lid of an M&M box and some steel rings.



First coat of paint

After adding some more paint in camo colours and some Luftwaffe decals from the bit box. Note the two 28mm figures added for scale
Then I decided that I liked to finish it any way AND I disliked the camo pattern. So I proceeded to make guns, turn the globular things at the bottom into gun turrets and repaint the camo pattern into something more angular and Teutonic.

Also a wineglass turned out to be an excellent flying base. 
Using the lower extensions as gun turrets meant of course the Haunebu would need a landing gear. I chose wheels over struts for practical reasons. A non-functional Haunebu could still be wheeled away like this. And it looked more WW2.

I used old toy car wheels, plastic sheet and rod and an old cover plate for electricity points in the ceiling.




The disc can simply be lowered onto the landing gear to rest on. When in flight I can prop up the Haunebu with a plastic wineglass.

Then it was simply a question of finishing the painting and adding new decals.




The upper gunturret (37mm, 88mm or Kraftstrahlkanone depending on scale or taste) is magnetized so it can be removed for transport.


Ready for departure to Ultima Thule!

Wednesday, August 7, 2019

The Hit: A Spectre assassination scenario


The theme
A small terrorist cell attempts an assassination on a well-known politician (The Target) in broad daylight. Government Security has caught wind of a planned assassination attempt and are on the spot to prevent it.




The scene
A street flanked by buildings. One central building that will be left by the Target. Numerous moving people and cars. A motorcade waiting outside the building to transport the Target away.


The forces
  • A small team of 2 or 3 terrorists with sidearms and knives (Trained, Alert). The terrorists have comms.
  • A team of 6 security agents with sidearms, telescopic batons and perhaps 1 or 2 SMGs (Professional, Alert). The Security agents have comms.
  • The Target (Unalert, Untrained/Civilian) and his 2 bodyguards (Trained, Unalert ) with body armour and sidearms.
  • At least 30 civilians moving across the sidewalks and street
  • About 5 cars, excluding the Target’s motorcade/vehicle.

Victory conditions.
The Terrorist player wins if he kills the Target OR escapes with at least 3 terrorists. Any other result is a win for the Target.



Deployment
The Target player places all security agents (wherever he wants) and civilians (evenly spread, at least 5 on the ground floor of the central building) on the table in- and/or outside the central building. The Target and his bodyguards start inside the central building on the 2nd floor. Cars are placed on the street or parked along the sidewalk.

A terrorist reveals herself by shooting at the Target


The rules
  • Before play, the Terrorist player secretly nominates 1 civilian miniature per terrorist (which should be individually identifiable by appearance or number written on the figure somewhere) and secretly links each specific civilian figure to a specific terrorist figure. The terrorist may also secretly nominate a flight car, which includes am (unarmed) driver. All civilian figures and cars are then placed on the table by the Target player.
  • At the start of each turn the Target player may move 10 civilians and/or cars a maximum distance of 4 inches in any direction. Cars stay on the street. Then the Terrorist player may move up to 10 civilians and/or cars a maximum distance of 4 inches in any direction. Figures and cars that leave the table return the next turn on that spot moving in the opposite direction.
  • In any turn phase the terrorist may reveal any or all terrorists. Replace the specific civilian figure by the specific terrorist figure and proceed play as normal.
  • All terrorists still successfully posing as civilians automatically win Initiative (and may use this to reveal themselves). A terrorist may reveal himself in any phase. As soon as a terrorist has been revealed (by an action or a Scan or something) roll for Initiative for the following phases and turns. Normal Initiative rules apply to that figure from then on. NB: Initiative is rolled for AFTER the revealing action has been completed.
  • Security may try to Scan terrorists before they are revealed. Security may also attack and capture any civilian figures they deem suspicious. A successful attack will reveal whether the figure is a terrorist or not. However this will cause some panic among the civilians. The turn following such an attack the terrorist may move up to 15 civilians to represent the panic. An unsuccessful attack will not reveal the terrorist (unless he wants to) and result in a continuing scuffle of the agent and the civilian. It will still cause panic.
  • Any exchange of gunfire will also cause panic. Civilians may never run towards gunfire. Terrorists (revealed or otherwise) of course are under no such obligation. 
  • The terrorists must escape the table by car. They may hold up and carjack one or may have one waiting.
  • The Target will leave the elevator on the building’s 1st floor after the movement of the civilians but before the Command phase of the first player to be activated. This will be in either turn 3 (Target rolls a 5+), turn  4 (Target rolls a 3+) or turn 5 (automatically).
  • The Target and his bodyguards may be Alerted as soon as they enter the street, meet an Agent b2b or are attacked, whatever comes first.
  • The Target is controlled by the Target player and until attacked must move toward his vehicle and enter it. Once inside the vehicle he is safe from attack. The target moves 4” per turn towards his car unless Alerted or held up by a chat (see below).
  • The Target is a public figure. Before he moves the Terrorist MAY roll a D6. On a result of 6 the Target stops instead of moving and addresses the nearest civilian for the rest of the turn.
  • Bodyguards in b2b contact with the Target and in the line of fire give an additional -1 Cover to the Target.
Optioneel
Instead of starting all his figures on table the Terrorist may mount 1 or more figures on motorbikes and have them start at a table edge of predetermined choice. They need not start at the same edge. 

 
Almost in the car. Will he make it? 

Sunday, August 4, 2019

Arklight: more figures for Spectre Operations

Anybody who knows the Joe Ledger novels by Jonathan Maberry will know Arklight. These figures by Spectre Miniatures are an excellent representation of those lethal women.