tag:blogger.com,1999:blog-7355441863222266278.post1661247833892943680..comments2024-03-24T07:41:12.978+01:00Comments on Pijlie´s Wargames Blog: Last Days: Zombie Apocalypse: Houseruling suggestions. Pijliehttp://www.blogger.com/profile/11324793724108433109noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7355441863222266278.post-47502242641051255952021-12-23T17:25:12.677+01:002021-12-23T17:25:12.677+01:00I dont think a PDF was released. Sorry. I dont think a PDF was released. Sorry. Pijliehttps://www.blogger.com/profile/11324793724108433109noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-85628543150923779382021-12-23T00:31:27.534+01:002021-12-23T00:31:27.534+01:00Someone would have the pdf, in my country you can&...<br />Someone would have the pdf, in my country you can't get it, thank you.Sterbernhttps://www.blogger.com/profile/15667510189537662382noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-54811180516238557372021-04-27T09:53:09.988+02:002021-04-27T09:53:09.988+02:00Dogs advance slower under my HR because they can&#...Dogs advance slower under my HR because they can't carry Supply markers, so only get XP for kills and survival. Hugh Fosterhttps://www.blogger.com/profile/11209360460191303111noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-87971443811358602852021-02-11T19:37:39.111+01:002021-02-11T19:37:39.111+01:00To be honest I played it a few times and went back...To be honest I played it a few times and went back to ATZ. Not perfect mechanics-wise, but a much more enjoyable game. Pijliehttps://www.blogger.com/profile/11324793724108433109noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-4714776533360798472021-02-11T18:18:21.604+01:002021-02-11T18:18:21.604+01:00Interesting, but too much work to improve a failed...Interesting, but too much work to improve a failed basic game. In our game group we just started a survival horror ruleset from zero, and it´s already more fun and balanced than this Last Days...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-23609444407205760062019-06-24T12:42:00.342+02:002019-06-24T12:42:00.342+02:00Very useful should I want to try the game out!
Pe...Very useful should I want to try the game out! <br />Perhaps I'll buy the PDF. <br />Thank you for all these suggestions. Wouterhttps://www.blogger.com/profile/17271989973988511989noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-13912749184895570582018-10-19T14:23:51.612+02:002018-10-19T14:23:51.612+02:00Don't have any experience with Last Days yet, ...Don't have any experience with Last Days yet, but I really like your group of survivors!Skullyhttps://www.blogger.com/profile/11907364634750794641noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-71990771072137868112018-09-14T07:32:39.931+02:002018-09-14T07:32:39.931+02:00Hahaha. I think that would arrange itself. Using a...Hahaha. I think that would arrange itself. Using a dog that will probably get it killed really soon. Pijliehttps://www.blogger.com/profile/11324793724108433109noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-25145193276343668072018-09-14T03:34:42.986+02:002018-09-14T03:34:42.986+02:00I like the dog improvements, but would make the in...I like the dog improvements, but would make the initial dog buy in more expensive. Maybe 1.5 or 2x, and call it a smart dog option.<br /><br />I'd like a small yappy useless dog option for less than cost of a normal dog. I would run it near my enemies making noise.Baconfathttps://www.blogger.com/profile/12152422678887860988noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-9912619541100707512018-09-09T21:15:21.558+02:002018-09-09T21:15:21.558+02:00Why should you want to slow down development of do...Why should you want to slow down development of dogs btw? They are still inferior to a human team member except for their speed. They can't handle ranged weapons or CQC weapons and are only really useful in a limited tactical role. Pijliehttps://www.blogger.com/profile/11324793724108433109noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-33929701963527221942018-09-09T18:26:21.169+02:002018-09-09T18:26:21.169+02:00I never thought about making a car start an Intell...I never thought about making a car start an Intelligence test. It is a possibility. I think I see too many unintelligent driving all week :) <br /><br />But the intention was not to make it hard to start a car per se, but rather to make hot-wiring laborious and the chance for a succesful start not more than 1 in 3, representing empty fuel tanks and batteries. Pijliehttps://www.blogger.com/profile/11324793724108433109noreply@blogger.comtag:blogger.com,1999:blog-7355441863222266278.post-78905144048923365762018-09-09T18:06:21.204+02:002018-09-09T18:06:21.204+02:00Ahhh.. the middle road between Last Days and ATZ! ...Ahhh.. the middle road between Last Days and ATZ! I like it!<br />Certainly something to try out.<br />My additions:<br />Shouldn't starting the car be an I test?<br />I would be careful with making the dogs learn too easily. Maybe dogs will only gain an advancement on reaching an even numbered level (level 2, 4, etc). Otherwise you could restrict dogs to only gaining skills, not increasing stats.<br />Anonymoushttps://www.blogger.com/profile/09399302538159857355noreply@blogger.com